Logged into game decided would run a random skirmish i have a dark elf 27 k + ranger mythic artifacts, all legendary insignia, all stones level 15 and 14 weapon + arm . I got sent to dread ring my dps was 2. 2 mill steadily fighting came in 2nd . top damage went to cleric with 4.8 mill damage . this cleric had armor and weapon set only gear on and 2 stones in those. pet was legendary and 1 artifact that was mythic. so how they more than double dps is this an exploit scaling or new mechanics on cleric ?
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If the low level monster has 20K HP, the cleric hit 19K in range and you hit 100K to kill it. He got 19K in paingiver and you get 1K.
If the high level monster has 200K HP, the cleric hit 19K in range and you hit 100K. He got 19K in panigiver and you get 100K.
I have been top DPS in various Dungeons/Skirmishes on Tank Fighter, DPS Fighter, Tank Barbarian and DPS Barbarian. It is very much about timing the attacks and damage output.
If you facetank the final boss in most stuff, and have good dps you should end up Top Damage Dealer
But to answer the question, it really does seem weird that a completely undergeared Toon can out dps a geared toon by a ratio of 2 : 1
That explains another i saw top Paingiver in demo without any rings etc. equipped.
Just goes to show how bad the scaling design is.
In DnD, you often have to adjust your equipment to the environmental needs. In this game, for the best performance of your char, it is required not to exceed a certain IL. There is nothing wrong in throwing the gear away when it is just dragging you down.
Get naked, get mighty. DnD nudism ftw.
While players who are disrobing for better stats are not cheating, they are exploiting an aspect of the game that the game designers likely did not include in their calculus when designing the scaling system. The code is WAI - the design of the scaling system is almost certainly not, and we should expect a patch in the future.
If it is any consolation to the OP, there is no way that cleric would have out damaged him under normal conditions. I have witnessed this in Dread Legion on countless occasions, and typically by guilds queueing in groups. My assumption is that they are farming DL for campaign currency to upgrade SH buildings in their guild or alliance.
Many exploits benefit the entire party. e.g Hunt gate exploit benefit the entire party.
Unfortunately I needed to unequip everything except for my weapons, bondings, 2 artifacts and one piece of companion gear and my damage actually seemed to increase by about 20%
Pretty good for a guy without equipment lol.
It's would definately be a real pain to do this with every dungeon and feels a little bit dirty.
However there are some changes comming to the scaling system shortly and will be some more fine tuning in the future. Hopefully it will help to correct this issue
I'm hopeful the scaling changes announced today will help eliminate this practice. It is dumb.