I know next mod should improve the way scaling works in the game, but I wanted to bring the opportunity to share what I read on OBIKIN89’S Guide for Cleric which exactly what I feel as a newbie.
The scaling on equipment is actually the worst part, because it impacts newer player the most (it’s easy to have high item level equipment through expeditions in Undermountain). But people with capped stats for the hardest content also lose so many stat points that they are not capped for the lower item level dungeons
This is really bad design. Having stats above the cap brings nothing, so there shouldn’t be a need for scaling them down. If anything had to be scaled down, there should just be a cap on Power.
I really hope the improved scaling system fixes this mess as it stands now. I shouldn't be forced to use 2 different gear set, one for low end content (<15k item level) and just another totally different for doing campaigns (unscaled content).
I mean, I have to figure out a workaround to be under 15k item level for Demo as an example by just removing a single gear piece or looking for a lower item level piece just to avoid the massive stats loss.
As Obikini's said, it really hurts new players whilst you developers insist on pushing higher item level gear at the same time. It feels to me there's certainly some kind of inconsistency around game's planning.
I have the belief this is one of the many reasons why many random pick up groups queue fail in the end. It creates frustration and zero gratification on a majority of players.
Would it be possible to ask in advance for information regarding the issue which you seem you will fix in mod 19?
Thanks.
Comments
Most random queues fails because they are not familiar with said mechanics, because they attempt Random Queues for the RAD, and they just never bother to learn the mechanics of let's say lomm, or codg, or castle ravenloft, and just quits or afks as soon as they get it.
I see so many gimped dpses while doing randoms that I do really think even they may know the mechanics they simply don't care at all. But this is just another story related to RAD rewards as you mentioned and the stubborness of a "free carry me" mindset established along randoms.
Scaling doesn't help or contribute to negate this impact, on the contrary it makes it worse.
It's not that much of an issue when you can't find people to run it with anyway, but the way Lomm's scaled is a bit idiotic.
Of course all scaled queues work if you have done them before and are good on stats, but if I overcap unscaled, I should cap scaled. Power/HP scaling is in a weird place.
The pugs I have seen fail are not because of scaling, its because of new people that do not know that Omu is a map that can queue anything they see. So they do. Which is understandable, when you still think RAD is the only AD you can make, you at least want to cap to see the light one day.
That said, some items scale well, while others scale poorly. If your character has 150,000 Combat advantage... it probably scales to about 80-100% on RTQ/REDQ content. In LoMM, however you would have 20% wasted CA. Most players dont optimize their crit & CA on each RTQ/REDQ. It takes time, resources, & knowledge... for mediocre gains, and then you have to rebalance yourself when you get out of the mission.
Really shows how you can't please everyone. I am hopeful the next tweaks to scaling are going to get us closer to the intended result. Cryptic has done a great job changing it over time and each change gets us closer to a good system.
I'd rather be annoyed at the current system than not have it at all.
Scaling justifies maintaining your char net worth 20k AD, dreading further investment. Just give up, really. For example, my warlock finally discarded (legendary rank) "lvl. 80" set and downgraded to a blue version of Lostmouth set. As I usually play only scaled content, my damage went up significantly. The same goes for rank 14-15 3xstat/2xstat enchantments - it has higher IL, it is a liability, get rid of it! Slot in the free rank 8 radiants - and you will tear up the charts!
Ok, now on the serious note: LOMM. I personally know only the scaled version, most of my runs ended by Arcturia. I believe that without scaling - no gear nerf, stats juggling, no bias against multi stat enchantment - it would bring the completion rate much higher, which is... I guess... undesired?
The m16 scaling emphasis was on making players suffer, struggle - and leave the instance feeling like HAMSTER. To ensure this experience, you simply need the scaling, because otherwise you could succumb to the idea that if you geared up better, you might not have such dreadful moments facing an outdated opponent.
Scaling is here to remind you: It is not your gear what sucks.
> (Quote)
> Because without scaling it would make sense to keep your gear up to date.
>
> Scaling justifies maintaining your char net worth 20k AD, dreading further investment. Just give up, really. For example, my warlock finally discarded (legendary rank) "lvl. 80" set and downgraded to a blue version of Lostmouth set. As I usually play only scaled content, my damage went up significantly. The same goes for rank 14-15 3xstat/2xstat enchantments - it has higher IL, it is a liability, get rid of it! Slot in the free rank 8 radiants - and you will tear up the charts!
>
> Ok, now on the serious note: LOMM. I personally know only the scaled version, most of my runs ended by Arcturia. I believe that without scaling - no gear nerf, stats juggling, no bias against multi stat enchantment - it would bring the completion rate much higher, which is... I guess... undesired?
> The m16 scaling emphasis was on making players suffer, struggle - and leave the instance feeling like HAMSTER. To ensure this experience, you simply need the scaling, because otherwise you could succumb to the idea that if you geared up better, you might not have such dreadful moments facing an outdated opponent.
>
> Scaling is here to remind you: It is not your gear what sucks.
Thank you for the timely reminder of why never, never ever to return to this game, and this developer. I mean it. Sincerely thank you. 🙂👍