I don't know if it was intentional or not, but since the last patch, only at-wills build the soul sparks stacks, compared to previously when encounters could build them. In addition to this, critical hits no longer gives soulsparks, even though they should according to the feat tooltip.
This causes a HUGE reduction in dps since 1, soulspark stacks directly increase dmg, and 2, the cooldown reduction mechanic can be used much less often.
Most people I know who play warlocks build sparks quickly by popping an AoE which fills almost half the meter. Now that is no longer possible and we have to either choose to waste time building stacks with weaker at-wills , or pop our bigger encounter powers with a significantly lower damage boost.
Please fix this. Warlocks are already behind damage wise and this hurts the class a lot.
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Really hoping it is not intentional as that would display a criminal level of misunderstanding...of a class they designed..
I seem to recall a point where the only tank in the game was the guardian fighter. Then the devs slowly started to erode the GFs powers right before releasing the Paladin class. That made rolling a new pally class an easy decision. It took a few mods for the fighter to slowly regain a footing and have some of the neutering effects reduced.
Maybe, just maybe, we should look at this from a glass half full outlook. This could be a sign that there's a new class on the way and they're just slowly killing the warlock to make room for it!
That means that not only will we get a new class soon, but in another 12-15 months, the warlock will slowly regain it's footing and move up from worst dps class to worst dp.....oh heck I guess that's not a rosy outlook after all.
1. An Arcanist with Lionheart gear & Bilethorn, and Atropal Essence
2. A Ranger with Watcher, Vorpal, and Envenomed
3. An Assassin with Burnished, Vorpal & Atropal Essence
4. A Barbarian with Lionheart, Bilethorn, and Envenomed
5. A Warlock with Lionheart, Bilethorn, & Envenomed
That is versus my exclusive Whisperknife that uses no loadouts. I use Alabaster, Lightning, & Envenomed. I also saw one Arbiter do very close. All in all, it tells me that top end balance is very close, but individuals may vary. Skill/Feat/consumables are the biggest unknowns that vary greatly. Some is stats. There is at least one great warlock build out there IMO.