Apologies if this has been mentioned previously, couldn't see any recent posts on this.
I often find myself using Stones of Health now instead of potions as they heal you completely which is a big help in some of the new areas (mod18). However when you get down to the last few stones in a stack and then find yourself entering a dungeon I always swap them out for a new stack as i dont want to run out in a battle and find myself without healing.
So now i have several mini stacks (1 to 5) of health stones which can not be stacked together. Sometimes I delete them, sometimes i use them when i find myself in less demanding situations and can swap them out in battle.
Would it be possible to change this so they can be stacked together?
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Comments
What I do is (when I enter a endgame dungeon/trial) slotting a full (50/200) stone and a almost depleted one..
This gives me the change to get rid of the lower ones and always have a full one be ready, just slot a new depleted one when you have a moment to do so..
Rinse and retreat
I can see the problem with trying to stack minor healing stones (green) with major healing stones (blue), but we were previously able to "stack" various colors of enchantment stones to refine existing stones to a higher level so stacking same color healing stones should also be possible. Aside from some possible problems of stacking minor healing stones and major healing stones together, players should be able to stack new and used stones (or multiple new stones) if they desire, it shouldn't be that much of a programming endeavor even from what little I know about programming.
At one time players were informed it would "not be possible" to stack ID scrolls beyond 99... but when VIP was introduced with ID scrolls awarded for collecting daily VIP awards, somehow somebody found a way to stack ID scrolls to 999 (go figure).
Me, I suspect this is more of a "don't want to do it" rather than a "can't do it" issue for whatever reason.
There's no harm in suggesting that perhaps there is a better solution. I don't agree with @chidion idea of being able to stack minors to 60 charges.
To me the solution would be, if I have a minor stone with 10 charges and another minor stone with 30 charges, I should be allowed to merge the charges into a stone with 40 charges. Only same type of stone should be mergeable. Merging should pick up the strictest binding status to avoid someone trying to merge a BtC with a BtA stone just to have it be account bound.
That, to me, would be a win-win for all.
But either way, I can always just slot 2-3 stones in my tray to eat up stones with 1-2 charges left.
Umm, "merge" - "stack" the same thing only using different terms there's no difference between being able to "stack" a minor healing stone with 50 and 10 charges -vs- being able to "merge" a minor healing stone with 10 and 30 charges.
You can say you disagree with me, but basically you make the exact same case I did...
Those stones should be able to be "stacked", "merged" or combined in some fashion so as to not take up several inventory slots for each stone when if they could be combined they would only take up one inventory slot.
Hmm... Heals for 10,000 plus half of your missing health. Now stacks.
That would defeat the purpose of them having charges in the first place with a cap. I merely suggested letting you merge them to the current limit of 50. No exceeding the limit currently set while still allowing some clean up of bag space.
Either way, as was stated, be careful what you ask for around here.
It would save me easily 10 bag spaces.
Till then, im forced to have 2 stones slotted. as I have stated earlier.