In 2 words its a problem of "unslay-able healer.
Basic trouble is: pve & pvp systems are not separated (exept pet slots turning off in pvp status).
That makes to devs another head-ache: "how to nerf healer but still remain it strong in pve".
Solution is pretty simple: to make "pvp battlegrounds status" also nerfing healing (from paladin sigil, healing spells & etc) when healer engaged in pvp. So healers in pve still making huge part but in pvp they will be more in line with others &.... yep i know pvp healers might hate me for that
/
Trully- theres never any balance in any mmo pvp... but still in general it will bring some more equality.
Comments
no doubt that was written 999999999 times
& yep- to nerf healing in pvp (& there only, in pve its as fine as it needed to be allready) will also affect self-healing powers & bonuses for all, not just paladin sigil & "healer classes".... but im betting u dont know that sw & dc got aswell a dps paragons & op...... well allready have very high dmg for healer paragon.
& yep- if you see unslay-able healers as a sight of good balance- then you reminding me crying wisards after their shield nerf.... & their bawling was indeed pathetic whine of ones afraid of challenge.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1250464/uprising-preview-patch-notes-nw-115-20190715e-1/p1
From about 8 months ago, healing was reduced in PVP and the pally sigil effects were reduced all around.
Maybe you're just having problems killing people because you don't do enough damage fast enough.
The bawling of players incapable of bursting someone with the pally sigil was indeed pathetic.
Start of combat: -50% all damage
Every 30 seconds... +5% to damage (increasing every 30 seconds)
This would change tactics according to time and ensure a decisive finish. While at the start all damage is -50%, it would increase to normal by the 5 minute mark... and to +50% by the 10 minute mark. I'm not saying this should be the format of all PvP, but maybe it would a fun variant and lead to some new understanding.