test content
What is the Arc Client?
Install Arc

Stronghold needs to be fixed STILL!

mwkmwk Member Posts: 427 Arc User
Orcs in Guild Stronghold need to be toned down! Also why have a Tesla Coil in game and not have for decoration for example? Everyone has been waiting so long and it's not easy getting heroic encounters done. Orcs have incredible defense, hit points, and hit hard! Everyone will concur with is! Not all my characters are super strong item level! The highest I have is 19.5K+. Sure I can kill the orcs, but it's not easy. It seems ridiculous based on how strong the orcs are and I can kill everything else just fine.

Comments

  • tchefi#6735 tchefi Member Posts: 417 Arc User
    Influence Heroic Encounters (IHE) in the Stronghold are originally designed to be done with a party, though some are fairly easy and quick to solo like "attack!" ones = beast, devils, spiders, drakes.

    "Woes" one (where you can have orcs as foes) are longer and more difficult minor IHE. A bit thougher to solo (so it's better to be with a party). Usually, if influence/time efficiency is your goal and you are solo, you will get the influence reward quicker riding (with at least epic saddle) from the beast to the devils/spiders/drakes and finishing one of those rather than doing solo one of the woes close to beasts.

    Everything else (major [2swords] and epic [3swords]) is a waste of time if you are solo, unless you like the challenge.

    The other mobs wandering around are not really worth to fight, and if you are trying to complete the "kill 100 monsters in the stronghold" it's better to organize a marauders with your ally for that.
  • madmartigan#1315 madmartigan Member Posts: 32 Arc User
    I dont feel like its broken. You should be able to handle the beast and spider attacks without any trouble, the orcs are deff harder. Most of the content in the game was made with a party in mind, content in the stronghold was surely designed to build teamwork in your guild
  • pitshadepitshade Member Posts: 5,665 Arc User
    Spiders, Beasts, Drakes, Devils and the two Woes are the same class of HE, Minor, 3+ players. Before the disaster of mod 16, they all had similar difficulty mobs. Then, for reasons that aren't entirely clear, the mob types tied to the level of the Stronghold such as Orcs, Undead or Thayans got buffed to dungeon strength. The Beasts, Devils, etc... remained the same.

    There is no reason why some HEs are harder thsn others. Either all should be soloable or none should. There is no distinction and they give the same rewards. This is just another case where something changed. Maybe it is a bug or maybe poorly thought out but WAI. Either way, players just end up trying to navigate through the fallout.
    "We have always been at war with Dread Vault" ~ Little Brother
  • tchefi#6735 tchefi Member Posts: 417 Arc User
    edited February 2020
    pitshade said:

    Spiders, Beasts, Drakes, Devils and the two Woes are the same class of HE, Minor, 3+ players. Before the disaster of mod 16, they all had similar difficulty mobs.

    I don't agree with that. Trying IHE solo but with a level 70 "elemental evil stuffed" fresh toon mod13 or before, you could see a difference in difficulty between Attacks! (easier) and Woes (harder).

    After mod14, and with Barovia free stuff from the opening quest, the difference really began to feel irelevant for everyone (including your reroll n°27 who has only do the first quest of barovia).
    When you are pretty much oneshooting anything below 50k hp for exemple, then you obviously can't see the one foe with 45k who hit at 10k as a stronger ennemy than the one with 10k hp who hit at 1k. They are both dead instant when your first AoE lands.
  • pitshadepitshade Member Posts: 5,665 Arc User
    I've played since long before mod 14 and with characters using Elemental Fire weapons, weak gear, etc... farming influence on many many characters. There was no difference in mob strength. They were designed as 3+ and should all be the same. If the devs intend that they be only done in groups, then that needs to be across the board. Having some 3+ HEs as one strength is others as harder is indefensible.
    "We have always been at war with Dread Vault" ~ Little Brother
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,438 Arc User
    I have to say be careful what you wish for here. Stronghold is meant to be group content. A rework may make all HEs not soloable. I run them alone as well, I just choose my battles so I can finish them solo.
  • nemesrichnemesrich Member Posts: 85 Arc User
    You need an augment companion and it will be all right even at 19,5k.
  • bigman99#8273 bigman99 Member Posts: 510 Arc User
    The point should be consistency. One 3 person encounter where there is a massive difference in difficulty from another 3 person encounter in the same zone, giving the same rewards defies logic, and to-date no explanation has been forthcoming from the Devs as to why this is occuring. Btw it is not just the 3 person HE's, but the 10 person Giants, Pit Fiends and Beholders have significantly less hp, and take less time than do the 10 man "Crises" enounters. Since we get no word from from anyone working for Cryptic about this issue, the work around is as stated by @pitshade for encounters: beasts devils drakes and spiders.
  • forniinccorpforniinccorp Member Posts: 2 Arc User
    He's in stronghold are fine.
    If you're trying to solo them all at 19k, good luck with that unless you have perfect stats.
    My HR does fine but he can hit 25k depending on choiees and is basically tomm ready
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,479 Arc User
    edited February 2020
    If it is tough, choose your battle.
    Asking for a 'fix' for this type of issue usually could have 4 outcomes.
    1. What you want.
    2. the totally opposite of what you want.
    3. bugs
    4. 2 and 3
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • mwkmwk Member Posts: 427 Arc User
    It's only the arrow orc tribe in the stronghold that have the issue and need to be adjusted down.
Sign In or Register to comment.