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So many apes in Avernus zone chat...

tchefi#6735 tchefi Member Posts: 417 Arc User
edited January 2020 in General Discussion (PC)
I'm wondering if it was intentionnal from the devs to put a BHE with a big ape to see some players yapping/barking "Ape" "+Ape" "inv Ape" in Avernus zone chat like a hord of baboons ?
:p

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    kolatmasterkolatmaster Member Posts: 3,111 Arc User

    va8Ru.gif
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    darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    Its the mod of the APE!
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    newnickunregisterednewnickunregistered Member Posts: 106 Arc User
    Welcome to the jungle. Ekhm, hell, I meant hell.
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    regenerderegenerde Member Posts: 3,043 Arc User
    Yep, people are going apeshit-crazy over that fellow...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    Mod 8: Deadliest Catch
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    :lol:
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    greywyndgreywynd Member, NW M9 Playtest Posts: 7,112 Arc User
    Except there are no apes in Avernus.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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    thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    guybrush threepwood was something I considered for my hr as a name. it's not too late I reckon
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    pitshadepitshade Member Posts: 5,665 Arc User
    > @greywynd said:
    > Except there are no apes in Avernus.

    I saw an Infant Gorilla there yesterday. Also, technically, Humans are apes.
    "We have always been at war with Dread Vault" ~ Little Brother
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    tchefi#6735 tchefi Member Posts: 417 Arc User
    edited January 2020
    pitshade said:

    Also, technically, Humans are apes.

    Was waiting for that comment :P



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    blag001blag001 Member Posts: 201 Arc User
    :)
    image
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    nooneatzanooneatza Member Posts: 173 Arc User
    Harambhe

    *mic drop*
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    callumf#9018 callumf Member Posts: 1,710 Arc User
    +ship
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    reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    No apes were harmed in the making of this content XD

    Suspect that to slow down a little after this patch with the changes.
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    rikitakirikitaki Member Posts: 926 Arc User
    I don't know about slowing down - they buffed the ratio, so it is now even easier to get a yuma bag by doing BHE. You might get less rAD now, but honestly: those, who care about rAD, are in love with random queues. People usually have different drive to repeatedly violate an oversized gorilla.
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    pitshadepitshade Member Posts: 5,665 Arc User
    Should be 2 Ape or 1 Siege per bag. Siege is harder to coordinate though. People that show up tend to berzerk out on the mobs and ignore firing the catapults.
    "We have always been at war with Dread Vault" ~ Little Brother
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    alphastreamalphastream Member, NW M9 Playtest Posts: 209 Arc User
    pitshade said:

    Should be 2 Ape or 1 Siege per bag. Siege is harder to coordinate though. People that show up tend to berzerk out on the mobs and ignore firing the catapults.

    So... I went over to the catapults and didn't see a way to fire them or interact with them. How does this work?

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    pitshadepitshade Member Posts: 5,665 Arc User
    edited January 2020
    First there can't be hostiles around. Then you have to position the catapult. Stand near the glowing ball on the side and it will rotate in place. When it is pointed at the enemy siege engine Borg cube thing, you will get a Press F to fire prompt. Once it fires, it will reload itself and then you can fire again. After a certain number of shots, I don't know how many, it will break and a new one appears. It will also have to be rotated before being fired.

    2 big things are that again, no enemy mobs can be nearby. The other players ahould be pulling mobs to the middle so they don't interfere with the catapult.

    Second thing is that another player can block you from rotating the catapult by standing on the wrong side. Firing a catapult may require some yelling!

    Once the big Siege Engine HP bar gets to around 20%, the catapults disappear and a boss devil comes down. Kill it before the time runs out to complete the HE. Presumably killing 300 mobs will do this as well but I haven't see anyone get close. You need at least 2 people firing catapults to get the boss out with enough time remaining to kill him. Maybe less if people start the HE quickly or have mega DPS.
    Post edited by pitshade on
    "We have always been at war with Dread Vault" ~ Little Brother
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    pitshadepitshade Member Posts: 5,665 Arc User
    Oh there is an achievement for firing a catapult 50 times, Catapult Master.
    "We have always been at war with Dread Vault" ~ Little Brother
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    tchefi#6735 tchefi Member Posts: 417 Arc User
    edited January 2020
    And as soon as you get this achievement, with the catapult you are able to fire nearby players instead of rocks. Launching a dwarf deals twice the normal damages.
    (damn, if it was true, would be funny ^^)
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    wintersmokewintersmoke Member Posts: 1,641 Arc User

    And as soon as you get this achievement, with the catapult you are able to fire nearby players instead of rocks. Launching a dwarf deals twice the normal damages.

    (damn, if it was true, would be funny ^^)
    Dwarf tossing is Justice!
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