Another player : I do Parkour. Keep him there. This is funny. Another player : I don't like to walk. Move him next to the campfire so i can spawn just to his side. More Practical Another player : I don't like going back and forth. Make him follow me all the time when i'm in Avernus. More convenient. Another player : I pay for VIP. Put him in my summon list as the seal and the profession vendors (but keep the long way as it is for f2players)
Different players, different points of view.
No misunderstanding Meprise, even if your name sounds like there is "une méprise" :P : I don't really like this PNJ to be so "complicated" to reach, but for some reasons i'm not really bothered too. As soon as you know exactly where to climb, it's then not a big deal, and that's a change from having all the amenities available around the "main" campfire of a map.
The new guy at Cryptic worked on GW2... And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.
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darthpotaterMember, NW M9 PlaytestPosts: 1,259Arc User
The new guy at Cryptic worked on GW2... And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.
Even if I am not a parkour specialist, I liked this idea, was fresh and every time I have to go there I enjoy it. Dont know why, maybe because is something new in this game. Also liked that new map has teleporters to reduce the time going to map corners.
The new guy at Cryptic worked on GW2... And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.
Even if I am not a parkour specialist, I liked this idea, was fresh and every time I have to go there I enjoy it. Dont know why, maybe because is something new in this game. Also liked that new map has teleporters to reduce the time going to map corners.
Woah there - teleporters? Didn't know about them. I wondered why all the Small HE's were being finished so dang fast!
As to the leaping around to get to Juma. Yeah its a bit annoying, but I did enjoy it the first couple of times I did it myself. But if you are in a hurry, or time is short, and after the 100th time, it will get very tedious.
I like it. I also like the teleportation things behind the questgivers, the map may look like a revamped SH but has some nice paths and shortcuts all around. Can even jump on the chains. May sound silly but I liked just checking the map out, small things like SH doors that actually lead somewhere now, stuff like that. Juma imo is the opposite of a problem, just do it once in a while, but yeah, personal opinions all that.
The new guy at Cryptic worked on GW2... And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.
thats actually entirelly wrong as its not only parkour exist in neverwinter for years there is hidden stuff in several modules ... for example storm king thunder achievement npc ... certain somi maps where you need to climb quite extreme places ....
Yeah its a bit annoying, But if you are in a hurry, or time is short, and after the 100th time, it will get very tedious.
well if those spots places that require you to jump and take roughtly 3-5s each feel annoying or tedious ... if something its small and welcomed distrasction from daily grind alot less annoying than overall crazy terrain where you have to run over half map to skip small gap between bridges, not to mention bridges where you can fall through texture and that small HE behind castle where tedious traveling aroundit takes longer that he itself( not to mention 90% viable shortcuts blocked by completely pointless shield) not to mention you will spend more time discarding hell chickens than climbing to jumo (because for some reason (*cough* certain dev laziness) we still getting hundreds of duplicate vanity pets 3 mods after release)
Post edited by alanea#4230 on
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arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
You also don't need to make the trip constantly. Once a day at most should be enough.
I find that I easily make it up the cliff with any toon that has a movement shift key function, barbie, rogue, etc. but it's almost impossible with paladins.
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Another player : I don't like to walk. Move him next to the campfire so i can spawn just to his side. More Practical
Another player : I don't like going back and forth. Make him follow me all the time when i'm in Avernus. More convenient.
Another player : I pay for VIP. Put him in my summon list as the seal and the profession vendors (but keep the long way as it is for f2players)
Different players, different points of view.
No misunderstanding Meprise, even if your name sounds like there is "une méprise" :P : I don't really like this PNJ to be so "complicated" to reach, but for some reasons i'm not really bothered too.
As soon as you know exactly where to climb, it's then not a big deal, and that's a change from having all the amenities available around the "main" campfire of a map.
[edit : I like your avatar by the way]
And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
I also like the teleportation things behind the questgivers, the map may look like a revamped SH but has some nice paths and shortcuts all around.
Can even jump on the chains. May sound silly but I liked just checking the map out, small things like SH doors that actually lead somewhere now, stuff like that.
Juma imo is the opposite of a problem, just do it once in a while, but yeah, personal opinions all that.
if something its small and welcomed distrasction from daily grind alot less annoying than overall crazy terrain where you have to run over half map to skip small gap between bridges, not to mention bridges where you can fall through texture and that small HE behind castle where tedious traveling aroundit takes longer that he itself( not to mention 90% viable shortcuts blocked by completely pointless shield)
not to mention you will spend more time discarding hell chickens than climbing to jumo (because for some reason (*cough* certain dev laziness) we still getting hundreds of duplicate vanity pets 3 mods after release)