Hello,
At first I was hesitant whether to post this in bug report or feedback section, but eventually decided to start a discussion here and see other people's stance on the issue.
As far as we all know, the Tales of Old event is not coming back anytime soon, which means that the artifacts are unobtainable for the time being. This alone leaves those who couldn't get them during the events (for various reasons) at a disadvantage I'm going to elaborate on here. But let's get to the point: I'm going to focus here on the bonus that you get once you equip any three journals,
Lostmauth's Vengeance. This bonus triggers every time you perform a critical attack, dealing additional hit for weapon damage. Pretty trivial, isn't it? Weapon damage constitutes such a small fraction of your overall performance during a dungeon it's negligible. But there's one important thing about this tiny additional damage packet:
its damage NEVER crits. This is very important here.
Now, let's take a look at Owlbear Cub companion power: it gives the companion's owner 10% chance to perform an additional hit that equals to (20-50, depending on the quality) % of the user's power when you
DON'T CRIT.
Now, this alone might seem like a theorycrafting without giving any evidence of this happening, and asking for the nerf due to being salty, because I haven't got the artifacts when I could. So, here is the screenshot attached of the test performed with Lostmauth's set, which bonus behaves exactly like the one you get from equipping three journals:
https://imgur.com/a/6qNKNT7So, as you can see, whenever you perform a critical hit, it triggers Lostmauth's Vengeance (as expected), and as a result, Lostmauth's Vengeancce procs owlbear. Now, is this intended behaviour?
But that's not everything. It's not a secret that tenebrous enchantments also proc owlbear, but did you know that owlbear can also be procced by a separate damage packet from Inherit Danger (the apprentices' spoils set)?
https://imgur.com/a/GYxPW3ZIt's also nothing new that owlbear's additional hit procs on tenebrous enchantment's additional damage hit, which procs from different sources of damage, even artifacts, like gond's anvil of creation:
https://imgur.com/a/H1BBglGBut I'm a bit off the topic; the main point of this thread/rant/whatever you call it, is to raise awareness about the advantage of players using three journals while being able to throw in another set composed of neck/belt/art slots AND using owlbear cub companion at the same time, which essentially has a chance of 10% to proc on every attack, and not just on a non-critical hit. Is this really working as intended, or a lucky synergy/bug?
Comments
https://arcgames.com/en/forums/neverwinter#/discussion/comment/13137538
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
And now lostmauth's set is useless and it's sad.
It was stated that it is WAI and not a bug by either a dev or qa (too lazy to find the thread).
Also, in the maintenance stream that ended a little while ago, Whiteside said ToO will be returning.
So any saltiness by players that don't have the journals can be laid to rest since they should have a shot at them again from the sounds of it.
Link to my long time work in progress Briartwine + tenebrous + owlbear tank build :
https://docs.google.com/document/d/1-TivWhOiagxE9KCpGTqAXEm7fbrKp60-vWXUKKwfnAE/edit
We also need to remember that it's a build option and like any other option, it has some advantages and disadvantages and so there is a risk/reward situation. It's not easy for most players to cap the needed stats (mod 18 is 85k) and still use the 3 storytelling artifacts for example. You lose power compared to using 3 x 3k power artifacts and OBC doesn't have the same effect for all classes and builds. We also need to remember that Story teller artifacts were not an easy task to obtain and having some extra small advantage compared to others is in order.
I won't go into more details, just didn't want OBC to be perceived as something broken that works for all and always. As far as the events go, they will cycle again and will give the opportunity to players to get said artifacts and use them if they choose so.
My 2 cents.
This is how the game gets bad, or unenjoyable fo rpeople. I for one finally have my Paladin almost doing as much damage as a tank in mod 17, as he was doing in mod 15 as a healer, with all the boons up that point. He has finished undermountain, and I'll have to respec him when mod 18 drops on console as he has the extra boon point bug on him. I really don't want have to go thru a complete relearning curve of my toon because someone is whining that they missed out on an event.
Yes tales in a pain in the HAMSTER to complete, even harder to get 5 runs in one shot, each day. I attribute that to too many elitist snobs that are unwilling to give lower geared people a hand, or unwilling to listen to their healock and stay close together so they can be healed.
Find a good guild with a good group of folks willing to take you thru it when it comes around again. Elsewise find another way that you can benefit from artifact combos, and build to that. Don't ask nerfs to gear that people busted their keisters for less than 2 months after they completed them.
I personally applaud yer efforts in finding this new combo that people can build to to increase their damage. I for one will be trying it out myself to see what if any diff it makes to my current build.