With the upcoming mod 18 coming home for Warlocks. How about activating the Tiefling natural immunity to fire, still a little surprised to fire eating away my HP in under mountain. Just one more adjustment to add to the Warlock list.
With the upcoming mod 18 coming home for Warlocks. How about activating the Tiefling natural immunity to fire, still a little surprised to fire eating away my HP in under mountain. Just one more adjustment to add to the Warlock list.
Unfortunately, you're thinking too hard.
Yes, the race might have immunity to Fire in the tabletop game, but if passive doesn't show up on the character creation tab, the bonus doesn't exist in game.
Also worth noting that universal Fire damage, or most elemental damage in general don't confer any different properties besides "hurts the enemy with a difference special effect".
Sure, there are the occasional elemental powers/attacks which have a logical buff/debuff associated with them (ex: Tiamat Black Head's Acid Breath debuffing your damage resistance), but those bonuses/penalties are specific to those attacks and not tied to the element as a whole.
With the upcoming mod 18 coming home for Warlocks. How about activating the Tiefling natural immunity to fire, still a little surprised to fire eating away my HP in under mountain. Just one more adjustment to add to the Warlock list.
Who told you that Mod 18 is home for Warlocks? The class is the worst DPS class to bring for Infernal Citadel. Mod 18 is another Mod to be in PE doing nothing or just invoke for Warlocks (Hellbringer).
With the upcoming mod 18 coming home for Warlocks. How about activating the Tiefling natural immunity to fire, still a little surprised to fire eating away my HP in under mountain. Just one more adjustment to add to the Warlock list.
Who told you that Mod 18 is home for Warlocks? The class is the worst DPS class to bring for Infernal Citadel. Mod 18 is another Mod to be in PE doing nothing or just invoke for Warlocks (Hellbringer).
Think more environmentally! I will def take my SW to browse through the new (hehe) map for you know, the feel. The style! The map would be so SW if anybody on the team ever figured out what to do with that class. I will need all the movement speed tho so the mobs don't catch up and test me.
With the upcoming mod 18 coming home for Warlocks. How about activating the Tiefling natural immunity to fire, still a little surprised to fire eating away my HP in under mountain. Just one more adjustment to add to the Warlock list.
Who told you that Mod 18 is home for Warlocks? The class is the worst DPS class to bring for Infernal Citadel. Mod 18 is another Mod to be in PE doing nothing or just invoke for Warlocks (Hellbringer).
Think more environmentally! I will def take my SW to browse through the new (hehe) map for you know, the feel. The style! The map would be so SW if anybody on the team ever figured out what to do with that class. I will need all the movement speed tho so the mobs don't catch up and test me.
I was on preview and to be honest the new map is a SH map with Demogorgon/PoM mobs. Yes, the Mod looks like a Nine Hells=Warlock related but the only thing that Mod 18 has for Warlocks is nothing. The META DPS is the same than Mod 17.
> @giz#2086 said: > (Quote) > I was on preview and to be honest the new map is a SH map with Demogorgon/PoM mobs. Yes, the Mod looks like a Nine Hells=Warlock related but the only thing that Mod 18 has for Warlocks is nothing. The META DPS is the same than Mod 17.
Comments
Yes, the race might have immunity to Fire in the tabletop game, but if passive doesn't show up on the character creation tab, the bonus doesn't exist in game.
Also worth noting that universal Fire damage, or most elemental damage in general don't confer any different properties besides "hurts the enemy with a difference special effect".
Sure, there are the occasional elemental powers/attacks which have a logical buff/debuff associated with them (ex: Tiamat Black Head's Acid Breath debuffing your damage resistance), but those bonuses/penalties are specific to those attacks and not tied to the element as a whole.
Tiefling has a damage dealt debuff to enemies so if you're getting hit you're taking less damage from that enemy.
I will need all the movement speed tho so the mobs don't catch up and test me.
> (Quote)
> I was on preview and to be honest the new map is a SH map with Demogorgon/PoM mobs. Yes, the Mod looks like a Nine Hells=Warlock related but the only thing that Mod 18 has for Warlocks is nothing. The META DPS is the same than Mod 17.
That’s what I was curious about thank you