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Wall of Text, you have been warned

tempus86#1158 tempus86 Member Posts: 165 Arc User
So, after just completing lair of the mad dragon for tales of old, and discovering yet another boss that doesn't generate soul sparks, instead of raging and throwing my PC out the window I decided to fall back on the old "how to make warlocks better" ideas.
Some of these I have suggested before, some are new, and some are variations

first off, since it seems so hard for the devs to fix all these bosses/encounters/mobs to actually generate sparks correctly, just remove that entirely, and have it simply...
you gain 3 soul sparks per second when ever you enter combat and lose 3 sparks per second whenever you leave combat. problem solved.

Class mechanics
Soul Investiture - Decrease to 3 stacks instead of 5, lasting 30 seconds up from 20 seconds
Lesser Curse - Deals 20magnitude instantly and a further 20 magnitude every 2 seconds for 8 seconds, 100 magnitude total
Soul Scorch - Summons a soul puppet, or grants a stack of soul investiture if a puppet is already active
Curse consume/Curse synergy - Remove curse consume and replace with synergy
Soul puppet- now lasts 30seconds up from 20

At wills
Eldritch Blast - 30 magnitude the final hit deals 60 magnitude damage to all targets within 15", up from 10"
Dark Spiral Charge - 50 magnitude base damage plus 50 magnitude per charge, Max 200magnitude - you gain 1 charge each time you gain a stack of Soul Investiture
Hellish rebuke - 60 magnitude initial hit, 20 magnitude DoT, 2 per second , rebuke deals 30 magnitude to attackers
Hand of Blight Melee - Deals 35 magnitude to the main target and 15 magnitude to targets within 10"
Hand of Blight Ranged - Deals 50 magnitude

Encounters
Arms of Hadar - Deals 125 magnitude damage, 2 second knock down. 8 second Cooldown. Each use increases magnitude by 25 and cooldown by 2 seconds up to 5 times. maximum magnitude 250, maximum cooldown, 18seconds. stacks last for 10 seconds
Vampiric Embrace - Deals 300 magnitude damage, up from 250. Curse Consume is no replaced with Curse Synergy, Effect remains the same, Converts 50% of the damage done to temp hit points.
Blades of the Vanquished Armies - Deals 25 magnitude per blade, 11 hits( 275 total) Curse synergy throws an additional blade for 25 magnitude to cursed targets within 20" every 3 seconds
Hadars Grasp - Deals 300 magnitude (75every 0.5seconds). Curse Consume replaced with Curse Synergy. targets effected by lesser curse are held for a further 1 second and take an additional 75 per 0.5second held. 450 magnitude total. 20 second cooldown
Curse Bite - Requires Lesser Curse to activate - Deals 300 magnitude damage. 1 charge. 8 second CD. is now effected by CD reduction, Counts as a Curse Synergy
Fiery Bolt - Deals 200 magnitude to all enemies within 15" of primary target, up from 175.
Infernal Spheres - grants 6 spheres which surround the warlock. when taking damage, attacks take 75 magnitude damage. Can consume all remaining spheres causing them to explode for 275magnitude damage to all enemies within 15" regardless of how many spheres remain. As long as at least 1 Sphere remains, replenish 1 additional sphere every 5 seconds.
Killing Flames - 700 magnitude. No longer deals damage based on targets health.
Dreadtheft - Deals 400 magnitude, Curse Synergy. Each time an enemy effected by lesser curse takes damage from Dreadtheft the Cooldown of Dreadtheft is decreases by 0.5seconds
Hellfire Ring - Enemies who enter the ring after it has been placed are rooted for 2 seconds, Does not effect Bosses


Dailes
Accursed Souls - deals 900 magnitude. Summons a soul puppet and grants 3 stacks of Soul investiture
Brood of Hadar - not really sure about this one. As its very inconsistent right now and the tooltip doesn't full explain how it works. Sometimes the horrors deal additional melee or ranged damage, for totally different magnitudes, and do not even bite before they die.
Tyrannical Curse - Deals 1000 magnitude irresistible damage, grants you 15% increased damage to the target for the duration, and all damage you deal to the target Deals 20% damage to all enemies within 30", Lasts 20 seconds.
Gates of Hell - 750 magnitude damage. Enemies killed by the gate grant 100 action points each, to a maximum of 500.
Flames of Phlegethos - Deals 1500 magnitude over 5 seconds to primary target and 20% to all targets within 15"

Feats

Double Scorch - Soul scorch can now consume up to 30 soulsparks, dealing up to 270 magnitude damage, and an additional 270magnitude to all targets within 15" over 8 seconds. in Addition, using Soul scorch with 30 sparks Grants you a 5% damage buff which lasts 15 seconds.
Power of the Nine Hells - Your Daily powers now grant you 20% of your action points over 20 seconds
Parting Blasphemy - your Curse Synergies now Deal 80 magnitude damage each time they are triggered. in the case of Dreadtheft this can only happen once per target every 3 seconds
Warlocks Curse - you deal 15% more damage to targets effected by lesser Curse
Risky Investment - Soul investiture grants 5% damage to all attacks per stack, max 15%
Soul Desecration - Your puppet no longer disappears after 30 seconds. The puppets Base damage is increased by 100%, all enemies within 10" of the puppet take 15 magnitude damage every second
Creeping Death - Your encounter powers add Creeping Death to the target dealing 15 magnitude every second for 5 seconds. stacks up to 5 times, When reaching 5 stacks your next encounter consumes all 5 stacks to deal an additional 150 magnitude.
Executioners Gift - You Deal 20% more damage to targets below 50% health
Soul Spark Recovery - for every 6 soul sparks spent, reduce Encounter Cooldowns by 1 second. In addition you gain 1 soul spark per second when not in combat.
Wrathful Souls - Your Cooldowns are reduced by 0.5seconds each time your Soul Puppet attacks. In addition, if your soul puppet is killed, you gain 15% increased damage for 10 seconds

Class Features

Dark Prayers - When ever a target effected by lesser curse Dies you summon a soul puppet ( now works with curse bite)
Dark Ones Blessing - When a target effected by lesser curse dies, you are healed for 1% of maximum hit points and gain 5 action points.
Shadow walk - Increases movement speed by 10% and Stamina regeneration by 10%
All Consuming Curse - your at wills apply lesser curse to the target.
Deadly Curse - lesser curse Does 50% more damage
Flames of Empowerment - Killing Flames now deals an additional 70 magnitude to targets within 15" and applies lesser curse to all targets hit.
Dust to Dust - Increases AoE damage by 10%
No pity No Mercy - increases at will damage by 15%, Critical Hits grant combat advantage for 5 seconds.

Well that was fun, I doubt anything will change anytime soon, but a warlock can dream....







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    kolatmasterkolatmaster Member Posts: 3,111 Arc User

    So, after just completing lair of the mad dragon for tales of old, and discovering yet another boss that doesn't generate soul sparks, instead of raging and throwing my PC out the window I decided to fall back on the old "how to make warlocks better" ideas.




    va8Ru.gif
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