Ever since this new mod came out I noticed they took the 40% HP away for being a Tank and stamina in PvP still don't work right and now they remove the nerf from armor pent and critical strike in PvP, Rogue are one shotting people for 700k easily and there is nothing you can do about it. The HP and stamina of the tanks should have stay and the shield the Control Wizard got makes them more tanker than tanks.
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From what I've seen, barbarians are doing well on PC in PVP. Though from what I understand, they only use one paragon path in PVP.
Fighters and paladins aren't doing as well and give the impression they are near the bottom of the class pyramid. Its hard to tell how much of that is a player quality issue and how much of it is actually the class though. What is clear is that they aren't as powerful as wizards.
Rogues, rangers, and clerics all seem to be less powerful than wizard as well but close to evenly matched with eachother.
In the case of wizard, their advantage seems to be mostly due to the shield on tab + shadowclad combination.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
and not go into pvp with cardboard armor and cracker jack box gear ... nor give inflated damage examples of other players actually doing so
Considering as you both have a decent gear but you cannot deal him a proper damage, and then he uses sigil and regenerates quickly.
Wizard does have very good mechanics for winning matches though, they are ranged, do really high damage, and have repel. This isn't an issue by itself but when you add on the tankyness from shield + shadowclad on top of it, it becomes too much to really call it an even fight.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
Noworries says
The tank hit point bonus was always intended to apply to sources considered as base stats only.
When M16 went live, companions were setup in an incorrect way that was causing them to be considered player base stats. This also caused several other issues with how they were functioning in the game. As this was fixed, companions no longer counted as base stats and the tank hit point bonus no longer applied to their stats.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/13131392
so it looks like it is learn to play issue for tank classes now : D