Random queue wait time is getting out of control again. A major problem now is players declining or simply not accepting before the timer runs out. I suppose they're waiting for the role bonus to change to their role? I can't figure out why so many people do it. But it's gotten to the point where you simply can't queue up for a random queue at any level without having it time out or get cancelled at least a couple times before getting in. During slow times, it takes more than 5 minutes to get into an RAQ, even as a healer or tank.
Can we institute some sort of penalty? Each time within a day you decline or fail to accept in time, you get placed in an increasing time out. First time, 1 minute block from queueing up again. 2nd time, 3 minutes. 3rd time 10 minutes etc.
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People decling are probably from people getting bored and Alt Tabbing or going AFK. This has always been the case when queue times are long.
The last time a purple BHE popped up in Icewind Dale... Now choose - 90 mins waiting for another BHE, or 30 mins for another random? We are just being practical.
If you want to assure you'll get a queue, start something that you'll have to start all over again when your queue finally does come up.
- long wait times for queues (more so for dps, than tanks or healers)
- people do other stuff
- If they do real life stuff, they are afk when the queue finally pops (and they should accept or decline)
- If they do other in-game stuff, they will try to finish it before the 60 sec timer runs out.
The result is: When the queue finally pops
- (1) either the entire group accepts very quickly (within the first 10 sec),
- (2) or the timer runs down the full 60 seconds and the queue fails
The only remedy I see, is to reduce the 60 sec timer to 30 sec.
Why: It does not negatively affect Case (1), where players accept within the first 10 sec), but it reduces the wait time for case (2), when players are afk or do other ingame stuff.
Penalizing the players that don't accept does not seem a very good idea:
Players that do real life things due to the long wait (and are afk) will not change their behavior.
The queue timer will still run for 60 sec and the queue fails at the 60 sec mark
Players that do other more important stuff on other projects ingame (instanced quests, epics that pop only once every hour, etc.) will try to finish their current project.
Nobody will throw away the entire progress in their current project (up to 20 min of gameplay), just because they are blocked for 1 min from requeueing. In fact, it probably will take them longer to finish their current project, than the 1 min additional wait time (or 2 min, if they declined for a second time in a row)
I appreciate the insight into the queue system, from what you discuss above - I understand better now what is going on.
I always wanted to know though: for the random queues, is the dungeon chosen completely at random by neverwinter? or is the dungeon selection initiated by a player that is trying to run a dungeon (not via random queue), and then neverwinter autopopulates/groups that person(s) from a random selection of players waiting to queue?
I find it odd that I used to ALWAYS get master illusionist a year ago, and now - I NEVER get master illusionist - it seems that I most often get put into the dread ring skirmish.
Secondary option is filling gaps made by players dropping from a run.
In reality you can get completely random dungeon only if you put together full party and enqueue as a team.
Not all people are doing BHE in chult and even if they are, why do all the queue people i.e. the rest 4 get punished because of them? Those that are afk are even worse. A penalty system is logically now when all queues require roles and the waiting time is much higher.
The queue times being so long for a dps does make it hard to be patient and not bored and wait.
This is 1 reason why I have not logged back in.
Can not say how to fix the issue as its not one that can be fixed.
I'm sorry, making 4 or 9 ppl wait because you went outside for a smoke or don't want to loose progress on some content is selfish and kinda rude. When I'm in a lair and the queue pops up, I accept, then start the lair over again when I'm done. It's just more considerate.
Its very simple there are many more people willing to play a dps class then there are those that are willing to play a healer or tank.
There are more that would decide to tank over healing.
You simply can not change this because well unless the player base of the game decides to become more flexible then it will remain the same.
I run a warlock as my main and I prefer to dps on my warlock when I queue for a dungeon.
If I tried healing a dungeon and not be ready to actually heal that dungeon what happens?
Everyone dies and well I either leave or get kicked.
You can not just say one day you wish to play a healer and go in not knowing how.
Either way to be fair queues would be best if they handled things better.
Making it require a item level is a cheap easy strat but it also is the wrong method the way the games heading.
They should setup actual stats for players to know what is needed and then maybe things would go differently.
Queuing on a dps class is just a long wait time that most of us really dont have the time nor patients for.
I can even state that at the start I did not care to wait 30 mins not even a hour to do a dungeon but as time go's by you simply get bored of waiting in 1 area for a queue that might take awhile to pop and then when it does you might get into a party that just can not do it and then back to the waiting game.
> (Quote)
> That's fine. Thanks for at least declining. But please don't run off to make a sandwich if you're queued up for something.
You are describing camping which has always been a kick-able offense. That can only be done after accepting, hence indeed a d_ck move. Just kick them when the kick timer clears.
But you suggested penalty for declining?
Insane. Hell no.
Decline is an option for exactly that reason. If you've been on Q for a long time, realize you have to deal with bio/GF aggro/work/hunger, it is perfectly appropriate to decline.
That player owes you NOTHING until they accept the queue.
I am Took.
"Full plate and packing steel" in NW since 2013.
You can look at it which ever way you want and propose whatever change / penalty you can think of or you can make a support class and get instant queues all the time like a lot of us do.