It's pretty clear to anyone not a fanboy that Mod 17 is a full mod in name only. Even calling it "16b" is a stretch. The fact is, if you don't grind TOMM day in and day out, it leaves us with nothing but a mind-numbingly repetitive grind over the same two quests over and over and over...and over.
1. Go to a place in Undermountain, kill a bunch of baddies, and maybe take their stuff. Then do it again. 2. Go through an expedition and kill a boss. Then do it again.
This is ridiculous. There are half a dozen NPC's in Stardock. EVERY SINGLE ONE OF THEM should have something for us to do, from the heroic to the mundane. Of all the Githzerai in the universe, those are the ones at Stardock. Each one has a story to tell -- by definition. And at least once a week there should be something "interesting" for us to do. You guys at Cryptic really mailed this one in, and it shows.
I started a toon on another game yesterday (one that a particular streamer describes as "criminally underrated") and the very first thing that struck me was the large number of quests. The game mechanics aren't my cup of tea, but ALWAYS HAVING SOMETHING DIFFERENT TO DO was a huge breath of fresh air. Huge.
Then I logged back into NWO tonight. I'm logged in as I type this. The thought of repeating these same quests for the umpteenth time is just depressing. We deserve better than this.
People are talking. Some are looking seriously at leaving, but everyone agrees that Mod 18 will be a make-or-break module. We will be looking at it through the lens of whether Cryptic is giving up on the game or not. That is how we are interpreting what we are seeing, at least today. "Mod 17" has shaken our faith in the dev team that badly.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH