ok, for personal reason i wasnt able to play for 3 months, so ya, sudenly my GWF was converted into barbie.
boons system messed up, complete lost there.
class system reseted, my paragon path is eh, well u know, blank.
so, what to choose now ?, i want a atack build here.
as for boons, i realy could use some help there to.
tier 1: ok, trainee is clear, POWER POWER POWER ,and than ?, i guess Cultist power would be usefull ?
tier 2: power ftw ,and than ? Demonic mastery looks great ?
tier 3: again, i know, POWER is the key., Dino power?, those things are nasty.....
tier 4: yes, i know, power, and than ?, Necrotic master, well, i dont want to die fast.
tier 5: second wind and call of power are key i guess
master boons: ,eh?, Blessed advantage look ok ,but enhanced aplication is useful to
and, eh, awareness ,what is this ?
so, any sugestion for me ?
0
Comments
20 Power Boons (+5,000 power) approximately x 2.5% damage
5 Demonic Mastery (5% damage bonus vs Demons)
5 Necrotic Mastery (5% damage bonus vs Undead)
5 Marathon Runner (cheap for 12.5% movement - get there faster = more dps)
5 Simple Support (10% companion Influence - gives +600 to every stat!)
4 Severe Criticism (4% cs is about 1% damage boost)
4 Quick Turnaround (4% recovery increases encounter dps by about 3%)
FREE Deathly Rage - the best DPS Masterboon, massive dps boost vs garbage
The remaining 21 boon points are a matter of preference, but dont matter as much. If you are running Chitters/Mane of the Manticore or are a Tank, Health can never be wrong. Combat Advantage or Deflection seem to always be unmaxed, so are popular. Some like Cultists but Dino is not too good. Control Resist just doesn't matter much unless you are also running Elven Battle Armor.
Top Artifacts now:
Soul Sight Crystal - for bosses
Barbarians Sigil - Gets a bad rap. Ignore its animation and keep fighting. Gives 14% damage boost for 16 seconds, plus over 10,000 damage. its as good as the rest & it travels with you after activation.
Cleric's Sigil - Only use this if your pulling a LOT of damage from your daily use. If each daily is netting you less than 300,000 damage its probably a waste to slot.
Decanter of Atropal Essence - Under-rated by most, over-rated by its users. Gives 10% damage boost for 30 seconds and +1000 to all damage dealt. Gives no defense. BiS for AoE in low level areas.
Wyverns Envenomed Blades (most popular) - 15 sec recharge when it misses, while clearly the best on paper, its not much better than the others because its bonus does not travel with you. It sticks to your target, which is often dead in 1 second.
TOP DOG: Staff of Flowers - This artifact not only gives great power boost, but it also delivers the maximum damage to all creatures in your area of all artifacts. Highly recommended.
SPECIAL MENTION: Trobiands Ring - this artifact gives +3,000 power.. you should get it even though its active power is not very good.
Your Weapon enchantment choice is critical:
Vorpal Enchantment is overall the best choice.
Lightning Enchantment actually outperforms Vorpal in high AoE situations with numerous enemies, but it falls flat compared to Vorpal on bosses. Since Vorpal does not do poorly against mobs... go with vorpal unless you do not feel the need to be top DPS in boss fights.
Bronzewood - Under-rated and underused currently. For Non-DPS this is a great choice. DPS should avoid it like the plague.
All other weapon enchantments are worse than these three, but some will try trick builds with the proc power of Dread & stuff like that. Remember that any R15 weapon enchant gives 5% extra damage.. so ultimately, none are 'worthless'.
For DPS, Barkshield & Elven Battle armor enchantments are most popular right now, but it is hard to direct what to use. Personal choice, i suppose. I like Barkshield, but if you need more stamina & some stun immunity.. well then its probably Elven. Others are good too.
Welcome Back & Good Luck!