Bug: Damage bonuses from trample the fallen, raging strikes, and battlerage buff are being combined additively as if they were combat advantage/crit severity instead of being multiplicative buffs.
Relentless slash is working properly and giving 5% bonus damage.
This was all tested on xbox using a wooden test weapon on the stronghold dummies and by removing anything from my character that would cause variations in damage numbers. I used my pet to provide CA.
Basically the same bugs that the fighter currently has.
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Barbie literally had the exact same bug as GF, where the following "buffs" are added to Crit Severity/CA and not multiplied in the buff category:
-Trample the Fallen
-Raging Strikes
-Battle Rage (aka the Barbie class mechanic)
-Relentless Battlerage
If you'd like proof, see below.
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Character was naked, using 100 fixed damage weapon, 82% Crit Severity, 10250 CA, had 21 STR, 250 Power (human passive, translates into 1.0025% damage multiplier), 8250 ArmorPen, attacking PvP Area dummies in PE.
Trample:
CA (effective 9750 CA stat thanks to enemy Awareness) and Crit damage (82% Severity) on Sure Strike after proccing Relentless Slash (5% buff) and Trample the Fallen (15%):
Expected damage is:
100*0.45*1.0525*1.0025*1.05*1.15*(1+(0.82+0.0975))=110.0941
What really happened is as follows.
We get 103.075 instead. The only way we could have gotten that is by calculating:
100*0.45*1.0525*1.0025*1.05*(1+(0.82+0.0975+0.15))=103.07511
Where the 0.15 damage bonus on Trample is mistakenly added to Crit Severity/CA rather than multiplied with Relentless Slash.
Raging Strikes:
Raging Strikes works similarly to the classic passive Wrathful Determination, where you'd build up a damage buff as your Unstoppable meter got to full. In this case, I kept attacking until I got a full bar of Rage to get the full "buff" (5%).
If Raging Strikes was a true self buff, the damage I would deal while buffed with Relentless Slash, Raging Strikes, having CA, and Crits on Sure Strike would be:
100*0.45*1.0525*1.0025*1.05*1.05*(1+(0.82+0.0975))=103.3767
This is not the case in reality:
We deal 98.0896 damage because Raging Strikes is actually added to CA and Crit Severity.
100*0.45*1.0525*1.0025*1.05*(1+(0.82+0.0975+0.05))=98.0896
Rage:
Barbie has a passive which increases Crit Severity by 10% while in Rage, so keep in mind my Crit Severity for this test is 92% and not 82% like before. I did not pick any of the last tier feats for Rage, so it was at 15%.
Expected damage on Sure Strike while having Relentless Slash, Crit, and CA:
100*0.45*1.0525*1.0025*1.05*1.15*(1+(0.92+0.0975))=115.6697
What really happened:
I actually deal 108.061 damage because Rage's bonus is added to Severity and not multiplied with Relentless Slash.
100*0.45*1.0525*1.0025*1.05*(1+(0.92+0.0975+0.15)):108.606
Close enough mathematically.
Relentless Battlerage
Expected damage with Crit, Relentless Slash, and CA:
100*0.45*1.0525*1.0025*1.05*1.1*(1+(0.92+0.0975))=110.6406
Actual damage:
100*0.45*1.0525*1.0025*1.05*(1+(0.92+0.0975+0.1))=105.56
-Overpenetration (not bothering to check how it works, I found it was a true 10% buff when using a level 10 ArmorPen boon vs dummies in PE)
-Relentless Slash's buff
-Battle Fury's self buff (only checked self buff, didn't check the teammate damage buff).
if the damage on a 100 weapon went down from 110 to 103, then the change is more drastic that 2-3%. Between the tests shown, I'd say 5-7%.
The DPS "gain" from these bugfixes would depend on your uptime on these bugged buffs, Crit Severity, uptime on CA, and effective CA Bonus (ie, your CA Bonus after enemy Awareness). I'm not really in the loop on what the best Barbarian playstyle is (ie, how often are you getting rage, do players let it fill up to max for the maximum bonus on Raging Strikes, etc), or what the average Crit Severity/CA for a Barbarian would be nowadays.
I'd estimate the DPS increase from these bugs getting fixed would be something like:
For example, say you have a Crit Severity of ~90% before Rage, have ~75% effective CA Bonus, use Barbed Strikes (+25% Crit Sev), use Relentless Battlerage with 3/4th uptime on Rage (need to factor in the passive with +10% Crit Sev while in Rage), and have 100% uptime on Trample's 5% buff (not sure about the 10% buff on bosses, since idk if slow counts for purposes of Trample).
Your DPS increase from the fixed self buffs would look like:
(1+((0.9+0.075+0.25)*0.5)+0.75)*(1.075*1.05)/(1+((0.9+0.075+0.25)*0.5)+0.75+0.075+0.05)= 1.07202
You guys can play around with the formula if you want to be greedy and assume different aspects about the buffs.
(Pretty sure I screwed the DPS increase formula for when I tried Goofy Fighter by forgetting to multiply Crit Severity by 50%, but not like it matters too much when the difference of being 55% to 52% of the best wizards is still being sentenced to the bench)
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1250930/pc-bugged-self-buffs-on-the-asterdahl-classes
2 TO: Thanks so much for the math and documentation, even if its way around then i (EDIT: we) thought
> Any updates on this, or still as it was when thread started?
Nothing changed yet.