For those that have played this game for some time, every "improvement" to playing with range ends up being a nerf, this mod is no different. Long cooldowns, no real bonuses to help boost damage and terrible at wills make playing hunter path the worse that it has ever been.
Having said that, for those that want to play with a bow, what is the best of the worst options to play with range and not as a melee class? I have tried different approaches in the hunter path and the best could get is about half the damage than the rest of the dps players in PUGs, stats don't make a difference here its at best half and sometimes a third of their damage. I have started experimenting with warden now and I want to know what your best best archer setup you have found in warden.
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Since they are buffing the combat advantage range, use something cheap as a summon to activate combat advantage like an epic Swashbuckler (currently 95k in the auction house). Swashbucklers charge real fast unlike the Panther which are slow. But do use a good complement of companions in your bonus tabs. Zen store companions from the packs are very good (Hunting Hawk, Panther and even the Vicious Dire Wolf is also good, if not top notch). At 5% activation, they are rather good at solo since they interrupt and buys you time.
The other options like Scorpions and Pseudodragons are way, way too expensive now. My main do use Cantankerous Wizard when I'm not using the Stalwart Golden Lion, but they are rather one-dimensional at times and kinda expensive now (500k) too.
You can also use Grung, Moonshae Druid, Sylph as summons although they don't give combat advantage.
Another one is the Allosaur which is good for controlling mobs, although they are rather slow.
But probably the most underrated summon is the Water Archon. They normally sell at 140k AD on the AH. They also activate quickly and they root enemies giving you extra damage.
Just test which ones do suit your style.
Paragon- Hunter
Gear-
Head: Protégé hood
Chest: hags rags
Arms: fearbringers
Feet: boots of the willed
Weapon: any Undermountain set except mountaineer
Neck: baphomet talisman / jehsyria mantle
Waist: demo belt / Trobriand cable
Rings: shadowstalker +4/5 and ebonized raid ring
Shirt: ebonized shirt
Pant: protege trousers
Artifacts: decanter of atropal essence (main), shard or orcus / music box (for set), other 2 either used for stat caps or more power
Enchants-
Offensive: radiant
Defensive: whatever makes you happy (I use demonic)
Weapon: vorpal or lightning
Armor: barkshield
Companions-
Whatever you need to hit stat caps, then push power
Powers-
At-Will: split shot, rapid shot
Encounters (AOE): quick volley, cordon of arrows, rain of arrows
Encounters (ST): constricting arrow, longstrider shot, commanding shot
Daily: disruptive shot, forest ghost
Class Features: seekers vengeance, aspect of the falcon
Feats: long shot, critical action, predator, commander in chief, more than disruptive
Last thought-
I’m hesitant to mention this, but since archery needs all the help it can get here goes: use a warden build with the feat Focused, wait until you have the full 10 stacks then switch to the ranged hunter loadout and presto, you keep the ranged damage boost as long as you don’t switch stances
Again, this will not keep up with melee warden, but I have used in all the way into Lomm and it will work if you absolutely must run an archery build.
Main: Nidara Devilspawn- Ranger
Alt: Aradin Coldblood- Fighter
Alt: Lucrezia Vileborn- Warlock
Main: Nidara Devilspawn- Ranger
Alt: Aradin Coldblood- Fighter
Alt: Lucrezia Vileborn- Warlock
I'm learning the mele the best I can. I no longer carry and put out insane amounts of DPS, and have been avoiding PUG's all together.
I definitely hope it gets better ya know
> I think there is a possibility for an interesting archery build in the Warden path if you build for high AP gain and use a lightning enchant. I've been messing around with a high AP gain build on preview for combat (works well), and tried a little archery, and it seemed to really fill up the AP bar a lot faster than melee. I was using thorn ward, split the sky, and cordon of arrows (I think rain of arrows might work even better), but Call of the Storm with a lightning enchant and music box set seemed like a lot of fun just the short time I was trying it out.
^^^This was exactly my build. Thorn ward, split the sky, rain of arrows. I ended up switching out split the sky for cordon of arrows, because the animation for split the sky took too long. This is a build where you have to constantly be dancing around, giving yourself just enough space and time to drop your circles without getting swamped. The damage is great, but it's hard mode for sure. This build works best when you have someone pulling threat off of you, and really shines against dragons. In the case of dragons I sometimes swap out CoA for Split the Sky, and rain in aimed shots between refreshing my circles of doom.