What the HELL? Is this the new sadistic design philosophy at Cryptic? Every critter gets a knockdown, knockback, or stun, no matter how absurd? What's next -- getting thrown fifty feet by skeleton archers?
Knock it off. I've had it up to here with this cheap garbage.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
Blood Magic (RELEASED) - NW-DUU2P7HCO
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More mobs with CC = more healing from insignia bonus. I love it, so much easier to survive solo that way.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Anyway, what's with this topic? Mobs without any CC are basically punching bags, and almost all CC is highly telegraphed and easily avoidable.
Some critters may still use their abilities a little too frequently, but overall this is at worst an annoyance while playing characters that kill slowly due to class/path combo and gear. It's hardly game-breaking or super frustrating.
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