Targeting is one of the biggest problems in the game, and a large portion of the problem is target priority. For example, pointing the reticle/cursor at a dragon as a dps while a player is in the reticle targets the player instead of the dragon. Why would it prioritize the player? That's just annoying... So here is my idea: Target Priority option!
In the options menu there would be an option to select what takes priority when more than one type of target is in your view. The types of targets would be enemies, players, and objects. You would be able to freely select what takes priority over what so the reticle/cursor targets what you want it to when 2 or more target types overlap. At the very least this would solve the issue with players blocking interactable objects, like gateways and stuff. It could also prevent players from blocking enemies and vice versa in case that ever becomes a problem.
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You won't get a reply it's WAI.
Now after M16 dropped my rangers will often get a message that they can't target themselves when I am in the middle of a mob fight. That stuff gets old fast.
This will also lock you in target... until you press again.