Hi there. New here; new to Neverwinter.
I'm playing as a Fighter with the Tank Paragon focus. I almost never used Dig In before reaching level 30, but now—with Retaliate—I use it all the time. The problem I have with the ability is that it requires accurate timing to successfully perform (you have to drop your guard right after an enemy attacks, and then you perform a shield bash that hits multiple enemies for decent damage.) It's also difficult for me to reach the tab key, but that's a personal problem. But, anyway:
I recently encountered enemies that
TELEPORT BEHIND ME
right after they attack!
It's infuriating, I end up wasting a 10 second cooldown, just swinging my shield at nothing. Meanwhile, the baddies get free reign of my backside until I can rotate my character 180 degrees.
Am I doing something wrong here? Does this bother anyone else?
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Comments
My thought on the issue with teleporting behind you is that it happens with several types of mobs--and they are fairly easy to anticipate once you know that mob's attack sequence. In fact, you can actually watch the first attack and wait that one out, then spin and block their other attack and then counter attack.
It's all about the timing.
It might also be about switching your attack feats to a different group when you are on a map with mobs that teleport. One mob that comes to mind is the devil in Tyranny of Dragons or Well of Dragons stuff. You can also find them on Stronghold content and in a Tiamat raid. If you know that a mob that teleports is a main player in the area that you will be adventuring, switch to feats that will work for that situation. Or expect to do a lot of rotating 180 degrees.
Your particular problem I have encountered as well not just with enemy archetypes but in general with how I play. It had good range and a wide arc but sometimes in the process of trying to maximise how many I can hit on 1 go I run backwards a bit and turn around to retaliate but usually I end up with my back towards them. It's annoying but at least we have control over retaliate because if you don't want to do it simply hold it longer than required and release it. It's not a solution and I would like to add that I too want a qol change where while we are in dig in, we have the ability to turn 360 degrees along with the camera angles. This way you give the fighter more effective use of it.
blink ability need longer cooldowns, not even real players who can blink that fast. it was over-scale scripted mobs that chain-casting.
All I really want is for player characters to have the same advantages (powerful strikes, cool down timers, ect.) as the opponents we're facing - that's it - not a better advantage per-se, just equal advantage considering opponent mobs usually outnumber players and tend to spawn more quickly. ¢¢