Hello, I know how much a lot of players love to count numbers on stats and all. I too like to sit down, once in a while, and figure out what I am grinding for in the games I play. Here I present you with the current armor stats for my wizard in Neverwinter. My question was; Is it worth the grind for Undermountain Seals of Deep to upgrade to the Protege Armor Set?
Comparing the stats in a spreadsheet, I compared his current IL 770 Lord Raid Armor to that of the Protege Armor at IL 980.
Increases |
Power |
|
14,784 to 18,816 |
4.03% |
Armor Penetration |
|
0 to 3,136 |
3.14% |
Defense |
|
6,160 to 7,840 |
1.68% |
Total Buffs |
8.85% |
|
|
Health |
|
59,136 to 75,264 |
+16,128 HP |
|
|
|
|
Decreases |
Critical Strike |
|
2,643 to 2,352 |
-0.29% |
Accuracy |
|
1,321 to 784 |
-0.54% |
Combat Advantage |
|
2,196 to 1,568 |
-0.63% |
Total Debuffs |
-1.46% |
|
|
At present, I don't see any point to grind seals for this "upgrade". In fact, if I only desired just a simple stat boost, I could just buy all the Red Feather Clan Armor in the AH. The biggest increase in the armor is 4% power, I can get 4% more power juggling boons or 4 rank 9 radiant enchantments. The addition HP might look good, if it was for the fact that I lose more than 16K jumping off cliffs and most bosses hit much harder than 16K in one shot. Please understand, this is my opinion, if you want to grind out top of the line, by all means go for it. Remember bandit lord is old armor from module 14 and the new protege is offered now in 16, which means before the end of this year they will be offering something "better" with +2% here and +1% there.
This is presented here as "food for thought" and nothing more. I already have my answer.
Comments
I think this event can be useful for new players (<13-14k) as they ussually can do RLQ only and maybe some RIQ if they will get a party with people willing to drag others through a bit harder content and will not leave after seeing low levels only. So getting seals is not so easy for them, especially seals of the mountain.
And maybe to some willing to buy something (weapon, shirt) for seals of the deep but this will work only if the weekly cap limit is raised too for this event.
Do anyone know if seals of deep weekly cap is raised? Description in seal trader window says no (400 weekly cap).
This discussion should be tied into a few similar discussions like -
My 2¢
No thread should ever be mothballed simply because it’s “old”, if it is relatable to the topic of discussion or current circumstances being discussed, regardless of when it was first posted it should be acceptable and accepted unless it is in violation of the TOS relating to civil behavior. Or at least that’s my opinion.
Sorry just waxing nostalgic ~
To be truthful I consider very few sets "worth the grind" and currently no sets worth a hard grind, particularly since in what I consider to be a very short period of time they're all going to be obsolete anyway.
I mean it's not like we can stack our current set of gear into the next upcoming set of gear for a bonus attribute or something like that.
Never have been nor will ever be a fan of the endless HAMSTER grind...
Long ago, when they introduced "repairable" or restoration armor in SKT using Voninblod, I didn't bother getting that armor either. I tried WoW for about 6 to 8 months and that was one feature I never liked. I know in the real world things wear out, guns run out of bullets, and items break. I just didn't like the idea introduced three years after playing. Worse yet, it wasn't spending my gold (as in WoW) it was a new invented currency only found in one place. Black Ice shaping was ok and not the same as restoration armor.
When I look at getting new armors, I look at design (yes I also bought cars on appearance too) and if it doesn't appeal to me that is a major strike against it. Then I look at the stats, what bonus is it giving me? Next how do I have to obtain the new armor? If it is a straight up zen purchase, I will pay out the cash for it, assuming it is both appealing and useful. I like the one time purchase over the long grind. If I must grind then it better be "worth it", they better not come out with new armor for at least 6 months making this armor obsolete.
Currently there is a comedy skit in a movie by "The Onion News", titled the Bates 4000, this is how bad the armor is quickly replaced in this game. I would post a link here, to the clip, one I did find is probably pirated and contains adult language, so I didn't. But it expresses my sentiments about armor upgrades. I agree with @dionchi and I like armor with a general purpose, Undermountain armor and weapons only work a bonus with that area and nowhere else. Refining a new weapon from green to orange and buying cubes of augmentation every module is no fun.
I would love to see the weapon we could continue to modify, because it is unique to our character. I currently have a character who is chasing her father's stolen sword and the Drow thief that stole the sword. I know it will never happen, Cryptic has never thought outside the box, and the one time they really tried, we got Acquisitions Incorporated instead. At this point, I know better than to ask.
"Would you consider adding upgrade functionality of our older equipment to higher statistics (higher ilvl)? Especially artifacts and artifact equipment (belt, neck)?"
The context for this question is important (you can find in link) but anyway the answer was No. They prefer to create new gear each time.
Some players like the concept of building a signature set of gear and like myself have continued to drop that set on new gear sets to maintain that identity... but of course at 5K a piece - for every time a new set needs to be transmuted it sometimes it tended to get a bit pricey, but often worth it IMO. For example the (orange) Ravenloft gear the set that made everyone look like walking dreamsicles... I couldn't wait to transmute/replace that gear... As far as I was concerned that was an embarrassingly ugly set of gear. ¢¢