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Companions are demented and slow as snails

deterrant#6687 deterrant Member Posts: 172 Arc User
edited June 2019 in Player Feedback (PC)
Companions don't start attacking at the beginning of fights, usually takes several seconds until they engage if at all or their attacks are not consistent. Companions also move slow as hell and lag behind sometimes half a map away and get stuck in walls and rocks and other obstacles.

This has been ongoing for weeks now.

Comments

  • rybsyngoniumrybsyngonium Member, NW M9 Playtest Posts: 22 Arc User
    edited June 2019
    I agree, they are very stupid after MOD16. But most nasty, especially for lower level characters (I experienced that with alts so can imagine how new players can feels like) are two things:

    Companions also move slow as hell and lag behind sometimes half a map away and get stuck in walls and rocks and other obstacles.

    The effect of this is losing stats which companions gives (event those from augment companion! - why the augment is not near to us all the time?) when he is away from us. And non augment companion keeps aggro on enemies which we missed, when is trying to find a path to us, bringing them from big part of the map to us as a side effect. Which is very welcome by lower ilvl chars, especially in Chult or Barovia. (sarcasm)

    The second thing is ranged fighting companions (archers, "healers" (quotes intended), etc.) positioning during fights. They position himself far away from the fight center, usually near other pack of mobs doing aggro on them of course. This is most noticeable and annoying on Chult and Barovia maps again.
    The good idea imho is they should position himself in opposite of us, not so far away, to give CA for us. The best experience I have is with tank companions, they stay in the middle of fight and I can reposition myself for CA. But ranged, meh.

    Because of that I consider this as a bug and not a "nice to fix" things (especially first point).
    And I know, BIS players wont even bother as they do not use non augments mostly and that is a different problem we have in game (lack of diversity).

    BTW, why we can't buy some augment companion for gold (the white version) or choose for free as other companions during leveling quest? All augment companions are rather expensive on AH and this approach do not give a chance to new players to even know such type of companion exists.
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  • dionchidionchi Member Posts: 919 Arc User
    edited June 2019
    I've noticed even the lowest member of opponent mobs seem to have the intelligence to walk AROUND and attempt to at least try to AVOID traps, damaging stationary hotspots... my companions appear to run right into flaming, corrosive or whatever stationary hotspot and just stand there waiting to die.

    It is what it is - unfortunately.
    DD~
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