To all my fellow Wizards who use Ray of Frost and Conduit of Ice...
A Nerf is incoming from preview that stops both abilities from proccing Weapon Enchants.
Already posted to bug reports... But I think we all know it will hit us where it hurts.. Our dps...
Almost every class has abilities that that do damage over time and proc weapon enchants each time.
Our other abilities still do... Entangling Force, Icy Terrain, etc. Why single these 2 out?
Because Ray of Frost is the go to for at-wills on Thaum and stopping the ticks of weapon procs drops the dps.
The same for Conduit of Ice.. Both are used by most to stack Chill and for dps... Just crying Wolf here...
3
Comments
1) We get little to no AP from any and all encounters
2) Three weeks ago they said "we know about the W getting stuck while casting At-will" - Still know fix...really love it when it kills me
3) 1/3 of their companions do not work (IE owl bear cub, Manticore, Wererat Thief, to name a few)
...But we must spend out time micro managing "W" and nerfing AP get Artifact.
And this is on Preview server, with Vorpal enchant against same dummies, but WITHOUT guild boons as the server's been erased.
The only amazing thing I see is how dummies manage to dodge my attacks. Lol.
I just noticed, Glowing Flames is not working on preview ATM.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
Oh look Ray of Enfeeblement works just fine...
Combat (Self)] Critical Hit! Your Ray of Enfeeblement deals 23967 Arcane Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Vorpal Weapon deals 1078 Arcane Damage to Target Dummy.
[Combat (Self)] Your Smolder deals 4323 (3930) Fire Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Ray of Enfeeblement deals 26363 (23967) Arcane Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Vorpal Weapon deals 1186 (1078) Arcane Damage to Target Dummy.
Lets look at Ray of Frost...
Combat (Self)] Your Ray of Frost deals 4925 Cold Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Ray of Frost deals 12550 Cold Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Rimefire Smolder deals 17541 Fire Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Rimefire Smolder deals 15861 Fire Damage to Target Dummy.
[Combat (Self)] Your Ray of Frost deals 5439 Cold Damage to Target Dummy.
[Combat (Self)] Your Rimefire Smolder deals 6059 Fire Damage to Target Dummy.
Hmm..No Vorpal damages... ? How about Conduit of Ice?
Combat (Self)] Your Conduit of Ice deals 2864 Cold Damage to Target Dummy.
[Combat (Self)] Your Conduit of Ice deals 2713 Cold Damage to Target Dummy.
[Combat (Self)] Your Conduit of Ice deals 2506 Cold Damage to Target Dummy.
[Combat (Self)] Your Conduit of Ice deals 2760 Cold Damage to Target Dummy.
[Combat (Self)] Your Conduit of Ice deals 2543 Cold Damage to Target Dummy.
[Combat (Self)] Your Conduit of Ice deals 2976 Cold Damage to Target Dummy.
[Combat (Self)] Your Conduit of Ice deals 2709 Cold Damage to Target Dummy.
No Vorpal damages and I didn't crit! Dang 50% crit HAMSTER!
Seems like these two abilities need to be looked at...
They proc effects.. like crit sev for Vorpal but not the 5% damage from the enchant that should come up every time you do damage.
Maybe there is a reason that it is only showing 1% on your ACT chart... Also look at the total hits of the Vorpal vs the hits of the abilities it should be hitting with.. 74 ticks of Ray of frost should add 74 ticks of Vorpal damage... But you didn't notice anything wrong?
Thank you for confirming that it is NOT hitting with your ACT chart.
if crit chance caps at 50% how is your average crit chance over 65%? on the second log rimfire smolder hit 256 times at an 84% critical chance........
I honestly don't know. Honestly. To be honest I don't expect whatever the devs are telling us to be the absolute truth. I don't even think they know what they are doing sometimes.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
They proc effects.. like crit sev for Vorpal but not the 5% damage from the enchant that should come up every time you do damage.
Maybe there is a reason that it is only showing 1% on your ACT chart... Also look at the total hits of the Vorpal vs the hits of the abilities it should be hitting with.. 74 ticks of Ray of frost should add 74 ticks of Vorpal damage... But you didn't notice anything wrong?
Thank you for confirming that it is NOT hitting with your ACT chart.
And thank you for clarifying what you were meaning. I don't mind helping inadvertently either. So the enchant is not proccing off of those encounters. Ok. Now we know what is broken @mimicking#6533
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
> if crit chance caps at 50% how is your average crit chance over 65%? on the second log rimfire smolder hit 256 times at an 84% critical chance........
>
> Because probability is not the same as statistics. If you flip a coin 100 times, it is not impossible that you get 100 times "face", despite the 50% chance. Likewise, if your crit chance is capped to 50% that does not mean that you actually can not crit more often than 50% of the attempts.
Exactly. You have a 50% chance to flip heads, but you could flip tails 10/10 times for a total of 100% tails
You know why they did this, to many people calling out for Wizards. This is the devs way to balance out the class, make the Wizard do less damage.
> LMAO....
>
> You know why they did this, to many people calling out for Wizards. This is the devs way to balance out the class, make the Wizard do less damage.
This only affects wizards? LOL!
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
I too wish to be recreated, and to be loved long after my death.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
But I would guess that @baronstragen had crit conflag feat slotted, which procs a (crit) smolder on every critical hit. This alone would heavily skew the crit % of smolder to be more than 50%, since it's being triggered on each crit.
I think I read several classes in the preview forums that are below in the damage amounts that would love to have a nice feat that increases the amount of times that they crit on their damage abilities other than some of them that require you to run abilities that you might not even use.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
It's assuming that smolder should have the same % chance to proc as any other power. However, this is incorrect because smolder is not a power you trigger directly, it's a proc that is applied by something.
The powers that apply smolder can crit or not crit. And as a proc effect, smolder inherits whether it crits from the power that applied it. If this was the only way that smolder was being applied, you would expect it to conform to 50% crit rate.
However, if you slot Critical Conflagration, then any critical hit automatically applies a critical smolder effect, including powers that wouldn't normally apply smolder at all. As a result:
- Powers that normally apply smolder still apply it 100% of the time with a crit chance of ~50%
- Powers that don't normally apply smolder apply it 50% of the time (on crit), but with an inherited crit chance of 100% (because non-crits don't proc)
If you unslotted all powers that can apply smolder normally and only applied it by crit, you should be able to achieve a 100% crit rate for smolder.All of this is consistent with a max crit chance of powers being 50%.
[Combat (Self)] Your Icy Rays deals 48639 Cold Damage to Target Dummy.
[Combat (Self)] Your Smolder deals 4441 (4354) Fire Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Icy Rays deals 123579 (121156) Cold Damage to Target Dummy.
[Combat (Self)] Your Smolder deals 4276 (4192) Fire Damage to Target Dummy.
So Icy Rays, Conduit of Ice and Ray of Frost... Do not give Vorpal Damage....
With Repel not giving AP on hit and other encounters only giving .5%-1% AP on hit..
Easy way to not be top dps is have half of you're abilities not working properly...
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW
Oh, and another btw, if enough people toss a coin 100 times, it will eventually happen that one of them gets 100 times the same side. ;-)
It also was reported that different characters have different RNG seeds stored in character data, so they had a different luck. I do not remember if they fixed it.
I attribute Alabaster main hand/off hand streaks problem also to broken RNG.
To test how bad RNG is easy. Get to some instance with a lot of skill nodes like Briggin's Tomb or Phantasmal Fortress. And start opening skill nodes with restarting instances. Note, you you need to attempt opening very quickly w/o pauses to see effect. If skill node fails, it very rarely fails just 1 time. It usually fails 3-5 times, but such situation should almost never happen if RNG were good. However, it is happening regularly.