For example, we had to wait in Folly for 5 mins until we were able to kick a disconnected player.
Everyone in the party tried to kick and saw this:
The question is WHY?
Who can possibly have a benefit from this rule?
A disconnected player has no benefit if party is waiting for him at all since he can join another random queue at any time.
I mean what's the logic here? What was a game designer (or a developer) was thinking of?
Moreover:
- a disconnected player should be automatically replaced with a new random player if he was disconnected for more than 1 min and he was disconnected for more time than he was in a dungeon.
More precisely, in random dungeons/skirmishes:
1) if a disconnected player has never entered a dungeon he should be autoreplaced after 1 min (or even 20 secs)
2) if a player has spend longer time (for example, 4 mins) in a dungeon and he was offline for more than 4 mins then he should be autoreplaced too.
3) anyone should be able to start vote kicking any player (disconnected or not) at ANY time (if 80% of players want to remove a player then there is a reason for that, why not allow it?)
Comments
Keep in mind that the disconnected player don't need it, he can join other party anytime he has connection up (possibly making yet another 4 players to waste 5 mins).
You probably mean Advanced/Expert queues.
Any any case, why this would be bad? 4) Also the system should never wait for gathering party when there is just a disconnected player missing (the party should be able to continue with a disconnected player).
It would be nice if the group can go past gates and be able to proceed even if there is a disconnected player. Though I think this can be tricky to implement because you only want this for certain gates like ToDG. For boss fights, players get only one chance to enter. To avoid making things unnecessarily complicated, waiting for the disconnected player is the right thing to do.
Granted no one likes to be inconvenienced but a couple of things to keep in mind: First it's only a game and sometimes one gains a better perspective if people consider how they would feel if anyone made the same kind of suggestion for them. For instance: "Anyone who doesn't want to wait a few seconds for a disconnected player should abandon the queue and start over after their leaver penalty"... it doesn't sound so attractive when the shoe's on the other foot does it?
Secondly it's only a game even if it takes a few seconds or a minute or so (rarely have I seen a player disconnected for the full 5-minutes after which they are automatically removed from the queue any way) for a disconnected player to reconnect. I'm of the opinion demands toward personal convenience particularly in something like this - a game - should rarely be placed above consideration or civility towards others, but that's just my 2¢
Which is why the wait is there, because people cannot wait 5 minutes.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
So in my case most disconnects are entirely due to Cryptic, and I would not like to be punished for Cryptic's failures.
Sometimes I even get disconnected shortly before a long dungeon run ends, which means that the other players completed the run before I could log in again. In this case I am auto-kicked from the dungeon and my entire effort is wasted. I neither get the completion rewards of the queue, nor can I loot the chest. This really s u c k s.
It is important that disconnected players (in the majority of cases disconnected by Cryptic's bad coding) can get into the dungeon run that they were actually doing when the disconnect or crash hit them, without being auto-removed. In fact, due to the multiple disconnects I experienced shortly before the run completed, I wish they would solve the problem if server disconnects completely. At least they should modify the code for disconnects that happen 1-2 min prior to completion, so that a player that was disconnected (because the servers cannot handle the load or the game crashed) can get back in time into the completed instance, in order to reap the rewards of his (15-40 min) effort.
I think the game should have a absence timer programmed into the game and at the terminus of that programmed interval an absent player is automatically removed (which it does) AND a new (replacement) player is automatically invited to the existing party. In instances where a player intentionally abandons an instance by any method able to be identified by the game a player clicking on “Leave Party”, “Abandon Instance” or using “VIP Sign Post” or relocate “Scroll”, the in game programmed removal and replacement should be immediate.
It is also my opinion that any player who leaves an instance during a configured party run by any method for any reason, even by reasons beyond their control, and is disconnected for more than the currently programmed 5-minutes grace period, should receive the “Leaver Penalty”, period… as harsh and unfortunate as that sounds, there are a few players who are not above attempting to scam the game and other players by attempting to leave a contest they ‘simply don’t like’ by a method that could possibly avoid the intentional Leaver Penalty.
I'd also like to see the known methods players have been and continue to use to attempt to leave a party queue without incurring a Leaver Penalty either disabled during those runs, if at all possible, or players who intentionally use those known methods automatically receive the penalty they attempted to scam... some (most) are initiated by button clicks after all.
Again, just my 2¢
Gather whole party mechanics should ignore offline players. How hard it is to check if all absent party players are there?
At least give us some vote to force starting the fight even in not everyone is there yet.
Also why there is a timer for kicking? If all 4 players agree to kick then what's the problem? If you came with a friend then your friend will vote no and the player won't be kicked.
When I lose connection I don't mind to be kicked at all, it's easy to join another random group (I never had any problems).
It's also easy to do different rules for Advanced/Expert and lower lvl queues in case it matters ('if' statement in programming is one of the simplest thing).
Actually I'm very surprised that on forums people disagree with the suggestions for kicking player. In actual groups EVERYONE complains about that, in chat a lot of people swear during those 5 mins (it's a very long time when you have to do nothing the whole time).
2) if a player has spend longer time (for example, 4 mins) in a dungeon and he was offline for more than 4 mins then he should be autoreplaced too.
It means: the longer time you've spent in a dungeon the longer the time you have to come back until you are autoreplaced.
For kicking: if you did bad behavior you should be kicked anytime (offline or online doesn't matter here)
But currently we have this: if you lose connection then other players waste 20 mins because of you (4 members waste 5 mins, so total 20 mins wasted, but usually it's more than 20 mins, because you don't see when you can kick), this can't be a good design.
Plenty of times I have run dungeons where people have been dc'd. Waiting has never been a problem for me. I know either their net blinked or cryptic crashed on them and it wasn't their fault. Even in the case of someone being offline longer than 5 minutes and auto removed. I've always had the consideration to realize real life things happen. Emergencies, power outages or what not. Those people don't have the time to apologize they just have poof to take care of Life. I would hope for the same consideration from others if that were my case. "tiny lizard brain" lol Awesome!
We have your stated opinion that when you loose connection you "don't mind" being kicked...
Well I'd like to offer my opinion that if I'm accidentally disconnected half way through a run and I'm kicked before I'm able to reconnect and well within the 5 minute cool-down period, I think that sucks.
I believe the reason we currently have the 5 minute cool-down vote to kick timer is because too many players were being kicked from instances for things like temporary disconnects or simply not running the instance in a manner some players thought they should in essence the kick vote was being abused and the introduction of the 5-minute vote to kick timer was implemented in an attempt to negate or decrease that abuse and for the very reason you yourself have already identified...
A player can queue with a friend or two and control the instance by having a majority if a player in that group wanted to kick someone out of the party - for what ever reason - they could do so and have done so in the past necessitating the vote to kick cool-down timer in the first place.
In my experience, rarely does a party have to wait the full 5-minutes for an accidentally disconnected player to reconnect. Usually in my experience players who intentionally try to scam the game and the other party members in an attempt to avoid the Leaver Penalty are the one's who disconnect and remain disconnected for the full 5.
So perhaps a better question would be why do some players lack the courtesy and decency to either play out the instance if they are able (even if they don't like it) or just leave and take the Penalty so a replacement can be immediately summoned and the party doesn't have to wait until the cool-down vote to kick timer expires? Real Life happens and consideration goes both ways...
If something causes a player to leave the game or keyboard and they don't know if they will be able get back in a timely manner, perhaps the courteous thing to do would be to leave the party and accept the Leaver Penalty - NOT simply disconnect in an attempt to avoid the Leaver Penalty and possibly placing the remaining party members in a hardship.
Just a thought.
I have seen this nasty behave regurally and mostly as soon someone gets a disconnection…
I have the impression that this behave comes mostly from young players who have the impression that the world will end soon and every minute is precious for them..
What difference does it make to wait a couple of minutes ?.
Like dionchi said "So perhaps a better question would be why do some players lack the courtesy and decency to either play out the instance if they are able (even if they don't like it) or just leave and take the Penalty so a replacement can be immediately summoned and the party doesn't have to wait until the cool-down vote to kick timer expires?"
Exactly
I got d'ced the other day by My ISP( lets call them Komcast) during a MSP RAQ run. It took me all of 3 minutes to get back on, but the group had kicked me. I ended up running another RAQ and CN + Dread forge in the time it took them to complete the original dungeon. I laughed quite hard at that.