Everyday i play I find something else broken in this game, It's so frustrating to have put so much time and effort into building my characters up and buy the right enchantments and companions, at no small cost to myself, only to have them all nerfed to oblivion. I spent over $100 on chultan tigers alone, and an additional 1 million AD each to take them to legendary, and now its not even viable.
Half the things in this game don't even work anymore, or they work differently then they are stated to.
We have broken Dungeons removed from the game, and other broken dungeons still in the random queue (cr).
I can't even do anything at my stronghold because I'm not wasting 15 mins to fight a pack of trash mobs.
Why did the developers drop this HAMSTER on the playerbase???
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I have kept some old gear on my main just because new gear with lots more IL is much worse than old gear. I am bugged in almost every ME constant in combat mode and some kind of damage effect around screen that wont go away!! workshop is also still bugged for all my characters I need to constantly enter and leave workshop to actually make items… This list can go on and on there is no stop. Bugs in this mod is not acceptable keep up the good threads pariswinters and only player in need of help here is jakeesan the help is called angermanagement.
the thing about being stuck in combat....do you have the master boon Blood Lust?
i was having the same issue on my paladin and made a thread about it and luckily @pitshade has already discovered that it was caused by Blood Lust and pointed this out to me, i respecced and haven't had it happen since.
the blue damage effect aoe thing during ME's is caused by using runes, its a normal effect when doing ME with runes.
Yes I am currently using Blood Lust will swich to something else tomorrow. Did not know about that blue damage effect was caused by using runes, still they should take that effect away no fun fighting in blue fog after making rid of all damage effects by using special potions just unplesant experience thank you for information.
There's no excuse for that sort of thieving.
This is literally the most broken thing I have ever played and I have been playing since I first connected pong to my 9 inch B&W TV.
I am pretty angry about it, because I really found a guild I liked and I was having so much fun. I was starting to get some of my guildies from other games over and then this mod comes in.
I just cannot grasp how this went live. I get making the area's scalable, but this is nuts. Whats even crazier is they didn't change the loot table. So an area 10 times harder than your current area drops loot 10+ levels lower than you can use.
weird I tell you, just weird...
Pathetic bonus? Are you kidding me?
Chultan tiger is actually BIS for trash clearing which is 80% of the game, so stop whining. Only deepcrow is better. Only classes that have 1 offensive slot can complain but I already told that dual role classes should have 2-2-1.
forget mod 15 now companions are the end game and you need to have more of them for different situations or loadouts if you want the best performance. In mod 15 you only needed 1.
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The game is good, needed changes, and they are very cool, hj needing a tank and a cure. Time has to be well assembled. It gave more space to the DPS in CODG - before in codg it was 2 dps and the rest buffs, now can go 7 dps, Much better.
I spent a fortune on the teammates, but changed, I'm going to race the best now.
I agree that there are enough problems in the game some bugs, but I believe that in the next att, much will be fixed.
For those who want the same thing in the game I believe that Moba game would be a good idea!
Note: It only needs to improve the magnetude of the SW that this really is sad!
But if for your second active offensive slot, tiger bonus is up all time except for boss fights, so how makes it bad? Tell me a better companion for trash clearing. And the movespeed is actually very good too reducing dungeon speed time.
For boss fight there are other good options, ofc. But well I dont know why I waste my time explaining you will complain about other thing that has changed. There is allways people that cant understand that things change in MMOs.
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Besides, even if this mod had gone differently there would always be another BiS companion due to come out, that's a change we should all expect. And at least they are making other companions more viable, instead of the Tiger-3 Archons- meta. Boring to see 5 tigers in every dungeon run for the last few mods.
> > @darthpotater said:
> > For boss fight there are other good options, ofc. But well I dont know why I waste my time explaining you will complain about other thing that has changed. There is allways people that cant understand that things change in MMOs.
>
> Better = tamed velociraptor
Thats only true if you play with people who has It.
That is not the case of most people, but still even then, Tiger is very far from useless witch is what some people is claiming.
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The reason the game was launched in its broken state was that mgmt gave the development team a hard deployment date they had to deliver the next mod even if the mod was not ready for deployment. Instead of moving the development team over to the next module the company kept them on for bug fixes and changes as they knew that the mod 16 has issues.
The April date was probably selected as the cut off do to how long it has been since the last mod. What management did not predict is how much of an impact the changes to mod 16 would have to the in game population. Even if management decided to delay deployment a month, even one month more of testing and fixing would still have resulted in the PC players getting an incomplete and broken mod 16. The company decided to keep the date of 4/22 and launched the game. PC players became the true tester so that development can fix the most pressing issues impacting the game.
The mass exodus of PC players had many factor and it also has some what impacted consoles when the mod was still in pre-view prior to being launched. The big change to classes really upset quite a few player that invested time and real world money into their character and most of those players have already left and moved onto other game. After that the mixture of players moving on include those upset about needing to put another $100 or more into each character to get better companions, better gear, etc...
My assumption is that even if mod 16 launched without any bugs the game would still have had a major player loss do to the class changes, companion changes, and changes around combat.
All of these issue could be fixed by the devs doing a few things...
1) Update the bonus to most of the companion - aka bring back to old bonuses for archons, tiger, razorwood, etc..
2) I wrote up a way to add some complexity to our builds it is not as close to what we had in mod 15 but is better than what mod 16 offers; it would also provide us 8 total feats instead of 5.
3) Bring recovery back as a stat or lower cool downs significantly.
As someone that has seen all three of the classes I play as buffer/debuff be destroyed with mod 16 I'm only keeping one around that is my wizard and since I rarely DPS I'm sure I won't stick around as the imaginary role I enjoyed playing, buffer/debuffer, has been removed from the game.
It is why lately my time has been on ESO, where my Templar healer buffer is highly sought after. And when the next chapter comes out I will be playing a Necromancer in ESO and that is just a week away. I want to continue playing NWO but the devs need to improve upon the game more than they already have planned because it is still in a sad state given where it was previously.