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Good sides of Mod 16

nemesrichnemesrich Member Posts: 85 Arc User
edited May 2019 in General Discussion (PC)
After recovering the first shocks what happened to the game and mainly my favourite class: paladin, I decided to forget what I liked in Mod 15 and concentrate what is improvement or not.

Classes.
Classes changed, some is fun, some not, I have already found my new favourite that I enjoy and fun.
But, oh poor paladins. My heart broke.

None of the paladin spec is solo-friendly. Why? Tank spec is like watching paint dry: encounters, waiting behind shield, encounters, waiting behind shield .......
Healing spec is better but has low damage and takes ages until I can kill a bunch of mobs and the problem the more time it takes to kill the more damage I got so sometimes it is very challenging to survive a bigger bunch of mobs. Yes I know I have a shield but you can't attack and hide behind the shield at the same time ....

Undermountain campaign
I like it, it is like Maze engine campaign, it has a story, interesting, sometimes funny.

Scaling of items.
After trying my old characters that I neglected in MOD 15, I see the good side of it, I just put my high level enchants into the clothes I got from Neverember and I already have nice stats. So not so bad idea just poor implementation. Don't scale them just make best items have lesser bonus.

Scaling of mobs.
Just lol. In Barovia my tank paladin dies when attacked by a bunch of simple monsters. In every MMOs tanks kills slow but die hard. In NO tanks kill slow and die easy. Easier than a DPS. Why? Because if you kill them quickly they can't hurt you. But if you kill them slowly you often just postpone your inevitable death.

Companions
Like the change, now most of them are kind of useful, I am glad now I didn't removed epic companions from my bag that I got from Xmas events.

Radom Dungeons
They are hard, most people haven't realized if they are tanks they have to tank, if they are healers they have to heal.

Other dungeons
Some dev accidentally forgot to turn off its super-high hard difficulty mode. Pls turn it off.

Comments

  • lucadamingolucadamingo Member Posts: 48 Arc User
    The good sides are all squashed a thousand times over.
  • lordseth1985lordseth1985 Member, NW M9 Playtest Posts: 319 Arc User
    Besides deaths and injuries, the game is fun now. I love watching "hi-end" players making mistakes on demogorgon and blaming "noobies" and low geared players lol some ppl just don't know how to play and put the blame on stats and scalling.
    Avestruz.Q.T.Seduz - Rogue, natural born assassin.
  • tribbulatertribbulater Member Posts: 194 Arc User
    So far, I like the Challenge Campaigns addition, Undermountain, and a few specific power changes.

    Giving the mod about a 20% good change / 80% bad change rating for the moment. This will hopefully improve as fixes go in, balance and scaling are adjusted, stats on many items, potions and buffs are adjusted to not be completely ineffective, etc.

    Assuming any of those things actually occur, of course.
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