I was thinking (surprising I know), and I figure, we have this button when we queue for content that allows us to set some different levels of difficulty, why not expand on that feature a little, allowing groups to set different levels of difficulty and at the same time, increase rewards in the end chests?
One problem many players have, is it is too hard, where before it was too easy. Solution, make difficulty a choice. Who wants to practice self flagellation? Well, put a big juicy carrot at the end of the stick and you'll find out who the brave are. However different levels of difficulty are implemented is up to the devs, but easy, (once scaling is really working), scale down more for higher difficulty, with insane mode have the most scaling and allow no deaths, but give good rewards, something to make it worth it, worth spending 2 hours in a dungeon for.
One thing I would like to see, is a way to "exalt" old artifacts, weapon sets, and artifact equipment to be at the same ilvl as whatever is current. You (the devs) could place some of the mats as drops for the higher difficulty settings, and/or also put some in mw professions. Set it up so that it's future proof, so say current ilvl is 'C', and last mod the ilvl is 'B', and before that 'A'. Well, to get you gear from B to C, you have to have already gotten your gear from A to B and from lets call it 'prime' (original ilvl) to A. Make sense so stages *prime -> A -> B -> C -> ... -> Z. This way, all old sets remain relevant, we have incentive to replay old content at higher difficulty levels, and you (the devs) don't have to make a 'new' version of something that's already been done (but slightly different).
Comments
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
They basically did this with the card system, and also to some extent with Master Expeditions. They should just extend it out to dungeons as well, dropping the based difficulty but allowing folks to ratchet it up.
The biggest issue would probably be how it would interact with the queue system. Perhaps they could have free dungeon mods attached to RIQ/RAQ or something like that within some level of difficulty, and would drop harder mods that could be used in private queues.
The only reason someone would want it to be harder is that they want better rewards in the game. They haven't given any better rewards which is why people aren't happy with making the content harder everywhere.
Hmm so the people that said it was too easy want better rewards. Most of the crybabies I have seen its not about better rewards, its that the game play is too easy. And if you have the latest end game content, there is no better reward. Now that they have made it a lot harder you are seeing some people saying ok but give us better rewards. But since everything scales getting better look is a bunch of hogwash. IT ALL SCALES, THERE IS NO BETTER. Wow really this needs to be spelled out for you?
Getting gear at level 50,000,000,000 apiece will make no difference as it is scaled to the mobs you are fighting. Really could not figure that out on your own? And as far as too easy take off your weapons, armor, enchants ect.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
Another point, is that not everyone is end game, not everyone has the skill to run dungeon X at difficulty Y, so if they had the choice to run it in 'easy' mode, they could do that to learn the dungeon mechanics, learn their class mechanics, and earn some modest rewards to start building in-game wealth. This would be very new player friendly so that they don't get stuck in something that's too difficult because end-game players were complaining the game was too easy.
A lot of games have different difficulty setting, and many give different rewards for completing the game in higher difficulty settings, like new skins, new weapons, titles, accomplishments, trophies, stuff like that, whatever makes sense for that game. I don't see why it's so far fetched to think something like that could belong in NW.