So we were promised lower cool-down time but now I get to use Sacred Weapon and Bane twice and then there is a 30 second cool-down! What is the thinking behind this?
Cheers,
Ulfrik DragonsyreHero of Neverwinter
Retribution Paladin of the realm
Siring quality Dragons for mounts and pets
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Comments
And the Devs arent playing their own game much ....
but yeah CD is rediculous especialy while leveling up
Like I already state, lower our damage so we can use our encounters more often; they already mentioned this was a probability and yet no action to make this a reality.
Regardless of stated design intent, damage output from mobs is still quite heavy, and if you're going to use a power that grants damage resistance for a short period, you're going to want to use it when low on health... when you can least afford to stand still, not blocking or positioning, for over a second. Daring Shout and Ignore weakness are even worse, taking up an encounter slot with a long cooldown for an inferior stamina recharge, or a whopping 10% self heal. Bundle the two powers; 100% stamina over 5 seconds and a heal for 20% of your missing health, and replace Daring Shout with an ability that does something worthwhile.
Abilities that do nothing besides taunt are not fun; they feel bad to put on your bar because they're either useless or mandatory, never useful in the normal course of a fight. Vow of Enmity is a good power because it does respectable damage, on one of the paladin's shortest cooldowns(although this is more of a statement on the other, painfully excessive cooldowns than it is on VoE itself), and functions as a taunt. It is also ranged, and the paladin's ability in general to project force or control at a distance is a good niche for it as a tank. Come and Get It's animation could easily buffer into a ground slam or stomp, and tacking the shield slam animation from Dig In's counterattack onto Enforced Threat would not look out of place as a way to justify damage (100-150 magnitude, nothing exorbitant) on these powers and give them a place in more loadouts.