simply delete Neverwinter of my Computer.
I had enough patience with all the scaling and the inbalance of fights but this is simply to much....
A Solo L75 Boss that kills a L80 16k Item Level Warlock (205k HP) with his stupid Beams in a few seconds....
Stunned, Freezed what all......
I am done until this game is really balanced again and scaling works as it should...
I really tried to hard to play MOD 16 but i am out of patience.
Dear Developers and Forum MODs please do something to get our old Neverwinter back....
Its as if you took a loved one of me .... its almost the same pain.....
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Comments
Having said that, though, this is the single hardest fight in Undermountain, and some people prefer to team up for that. It is possible to handle her ... just gets a bit tricky and you have to make sure your stats are good, you are using optimal powers and have every temporary buff you can use.
i had some nice characters.. they are all dead.. killed by the developers---
I don't understand why they have so many scaling issues in NW, I played an older cryptic game that handled it so much better (CoH). Proportional scaling is a lot better than this hard cap nonsense.
The scaling is terrible and needs to be fixed. But there are lots of things that need to be fixed . . . . .
When anything or something or anyone tried to force me into something i made sure i leave as quick as possible...
"Force" is never good when used against customers... this game wont get far with all the "Force"
So, no...I no not see a trend to push people into grouping up if they don't want to.
No one was choosing to run those dungeons, so we got forced into them... but it also locked out LOADS of L70 characters from doing L70 dungeons until they had unlocked everything but TONG.
All the way through preview people warned them that the groups for Random Queue were a terrible idea, but... what would players know?
Eventually whoever the blockage was decided that "Yeah... actually that is a really bad idea..." or maybe the rest of the team tied them up and hid them in a cellar while they tried to fix it without them. Either way it was fixed... but only after causing a lot of damage. (My Guild was devastated by that period of the game... lost over half it's members to that one stupid idea and the pig headed refusal to accept that it was a stupid idea!)
Scaling looks like the new Random Queues. In that it's a great idea in principle, will probably be really helpful if introduced properly, but hasn't been thought through from concept, through implementation and through to consequences.
Lets just hope that it doesn't take as long as Random Queues did for them to realise that digging their heels in over Scaling is not some dev in the Cryptic office "sticking by their guns" and "showing strength of character" in not backing down... it's broken. It needs fixing. And that begins with whoever is the blockage taking a deep breath, sitting down at a PC and typing something that begins, "Ok... we get it. Scaling needs addressing from top to bottom, and THIS is what we are going to do..."
Ignoring feedback, complaints, and even the shouting and screaming of HAMSTERS like Assist Man is not going to make them go away.
Not this issue... not with how badly broken it is.
We're not going to get used to it and eventually shut up. Which, from the level of response from Cryptic, appears to be the rather craven method of dealing with it.
Those of us who don't just sod off and play ESO will keep going on about it until it changes.
Fair warning.