I just did two random queues for the first time since this mod hit.
1. Random Leveling Queue ( Master of the Hunt )
As a level 80 barbarian, I was taking way too much damage, even from regular mobs. I spent much of the time jumping between 20% and 80% health. Considering leveling queues are not guaranteed a healer in the group, the scaling needs to be relaxed, a lot.
2. Random Intermediate Queue (Prophecy of Madness)
Round 1 went ok, with little damage taken, but our DPS levels were abysmal. Nothing short of a pre-made group will ever get above bronze level. We weren't even close to getting silver.
Round 2, I started taking quite a bit of damage. Our OP died once. Again, another bronze.
Round 3 was awful. Most of us died at least once. At least it gives you the option of reentering after death. Final score - bronze.
I haven't tried an advanced queue, and probably won't ever again. You've bunched dungeons such as CR and Cradle with lesser difficulty dungeons. It NEEDS to be split back out into an expert queue again.
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Comments
1. No RQs anymore.
2. IMO qesting drags on forever. I feel sorry for the guys with 1/10 of my dps and wonder, if they really spent 20 or 30 rotations, to kill one group of mobs (as it is, it takes me, depending on the mobs strength, 2-3 rotations).
I will wait and look around a bit, but if things stay as they are, will just have a laugh, wish good luck and move on to something fun.
I did RLQ , RLQ took 20min +, I mean 3 times then before.
There was no point going on in REQ, teammates where dead on first mob wave in ToDG. Healer got that much aggro, he could not stand those 30 mobs hunting him, that took ages to kill at the current scaling-level desaster. Group wiped in short, me wearing endgame gear.
If it was not so sad, I could laugh an hour or two about this poor and redicules job they did there. I never experienced anything like that, new palyer will leave in few days aknowledging that there is no chance to even do smallest dungeonruns. Veterans will leave in short, recognizing they get downscaled to zero and rewarded with poor loot on top after spending 60min in one ToDG teamed up with 1-2 bots at IL 9k, popping my Wheel of element 20 times for any selfheal, simply lol, nothing more to say.
Anyway targetting from hulks does not work either and gates stay closed.... soo bugged and broken, omfg
BYBY NWO, same as byby to the devs who ignored all concerns and input from playerbase
Actually this mod 16 overestimates the capablilties of >80% of the actual playerbase by a large margin, those palyer will not enjoy the game I bet.
Whoever was responsible for that "scaling-job", go get someone else, who is capable to handle it. And hurry up, time is cash.
This wasn't well thought out, or at least the math was poorly executed. I'll try the game again in a couple weeks, after the Devs have had a chance to revisit this Mod and make some changes.
Poorly thought out and even more poorly implemented.
My character is a level 70 Fighter (says scaled to 64) equipped with Undermountain gear, my IL-11,264) with the level 8 Enchantments issued with that gear…
I used an Invocation Blessing and tried five times to kill the last boss before successfully doing so...
I died each time because after attacking the boss hordes of mobs pop so quickly my character can't move in any direction and can't fight my way out of being surrounded so because of getting surrounded and or stunned or sometimes both, mobs are surrounding my character so closely he can’t move he can't fight my way out because the mobs pop so quickly. Even if I happen to kill one-two or three members of a mob, I still can't move because another mob of four or five baddies pops in to close up the circle.
Maybe scaling isn't actually the problem, maybe it's whoever decided to program four or five mobs to popping within seconds of each other so one player is confronting a dozen or more opponents.
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