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Companions no longer heal?

robai#6206 robai Member Posts: 365 Arc User
All of my toons used Lizardfolk Shaman, because it was by far the best healer in the game.
Now he is no longer a healer (he gives some heals once per 5 mins or so, I'm not sure what that is, it's something that heals you over time, it's like like +12000 hp 3 times, but it takes so long time until you get another heal, I mean potions gives much more healing than this).

The huge mass heal he was used to do every 15 secs is completely gone now (it looks like Marsh Blessing now does like 100 times less healing than before, because it's like 150 instead of 15000, I'm not sure where that comes from, but it's a mass heal so I' assuming it's Marsh Blessing).

I haven't tested other healer companions yet, I'm curious if all the other healer companions are nerfed so hard too?

Comments

  • robai#6206 robai Member Posts: 365 Arc User
    Actually it's not heal, it's regeneration when outside of combat.
    The Regeneration stat is gone it seems, so no idea where this regeneration is coming from (I think I've checked everything, nothing should give regeneration).

    Prospector companion was summoned during this test, and I wasn't at campfire.

    Anyway, it means that Lizardfolk companion gives no heal (except for minor 150-250 ish heals from time to time).

  • robai#6206 robai Member Posts: 365 Arc User
    Just tested my Rogue with battle Medic summoned (in Dread Ring):

    In combat:
    Your Battle Medic gives 224 (179) Hit Points to Your Battle Medic with Combat Heal.

    Outside of combat:
    Your Health Regen gives 15448 (14304) Hit Points to you.
    Your Battle Medic gives 8520 Hit Points to Your Battle Medic with Health Regen.

    So, yeah, companion heals are rather useless while in combat.
    It it really WAI?
  • edited April 2019
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,464 Arc User
    edited April 2019
    Devs, did you let the designer of Mod 6 design this one as well? I thought nothing could be more sadistic than that piece of work four years ago.

    If I wanted to play a hardcore MMO, I'd go back to Everquest. There's a reason why I'm here instead.
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  • azerla#7618 azerla Member Posts: 3 Arc User
    On a similar note. I started a new Ranger after M16. I purchased a Tank and Healer companion. None of them did any damage / healing at all. Floaters indicated they were either doing zero or 1 damage, and the healer didn't heal / buff at all. When I got my 'freebie' companion at level 17, I took the Wizard, but again all he does is one damage, according to the floaters. It wasn't until level 25 that they started to do some damage, albeit relatively lower than I expected. At all times I was in level appropriate zones / dungeons. ALSO, as a Ranger, NONE of the crafted ranger melee weapons work. Quest reward or looted ones work fine, but Ranger Off Hand crafted knives / axes do no damage at all. Floaters indicate either zero or 1 damage. I tried every crafted Ranger melee weapon from level 10 to level 26, no joy. A shame because at the moment, the crafted ones stats are much better than quest reward / looted ones. Hope the issues with low level companions and Ranger Off Hand crafted weapons get fixed.
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  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User
    edited June 2019
    Is this the way it's going to be from now on, or is companion healing bugged?

    On the one hand, I don't mind it at all in group content, but running around solo - which is how I spend the bulk of my time - it's really frustrating to get gob smacked with tens of thousands of points worth of damage but only receive occasional heals in the hundreds - most of which come from my horse as if that made any sense.

    I remember a comment months back about how the developers didn't like that players had health bars that were either all the way full or all the way empty. Considering the fact that I die in Mod 16 more often than I used to, seems to me that now my health bar in combat's all the way empty more often than full. Was that the goal?

    I agree with the developers' decision to dial back companion healing, but it feels like it's been dialed back too much. I hope they consider increasing it a little, say 100 - 200 times more than it currently is. At least for solo play.
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User
    edited June 2019
    Ironically, there was this big push to eliminate our dependence on lifesteal, but because of the broken companion healing, lifesteal is the only thing that makes the game playable for me - lifesteal from insignias, I mean.
  • xariamaxariama Member Posts: 44 Arc User
    And now, with Life Steal gone, and healers broken to the point of being nearly useless...
    Kelvar Lo'Zakven, 70 Drow Elf Ranger

    "Don't underestimate your foe. If you do, you're probably dead." - Kelvar, to Torrence the Strong
This discussion has been closed.