Thank you for wasting my lifetime with your stoneaged Sharandar Boons . I should have known better and checked Wiki before playing weeks for the Sharandar Boons...
Now i end up after weeks of grinding Sparks with a either 20.000 Heal or Damage once per Minute... (Boon 4)
Once per minute !! What is that ? 0.1% of damage ? for weeks of grinding ?
Developers guys are you serious ???
You let me play weeks to get these Feydark Sparks in hope i get something great and all i get is this ?
This game laughs about 20.000 damage oncer 60 seconds.....
Alll these weird Stoneaged 60 second Cooldown Powers, Boons etc etc have to be fixed to something better.
Half these powers damage or even quarter it and make it weaker but please go away with all these long cooldown powers.
We are in 2019 now, people dont want to wait minutes until something minimal special happens in games anymore..
Honestly i am out until Undermountain and if you screw up companions even more with MOD 16 instead of imrpoving their lousy AI/Pathfinding
then i just remove this game off my computer finally and put my VISA/Paysafe card back into my wallet......
This game is fun every time i come back after 1-2 years break but then after 4-6 weeks the same happens >>> i Quit
Usually Item Level ~11.500 is the point where this game starts to become extremely boring to me...
(no, no native English)
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Comments
I have to state that if a player that keep coming back feel campaigns value are not worth it now, imagine how players will feel come mod 16. If players complain now about how long it takes to complete campaigns, player will be upset even more come mod 16 when it takes 2x longer for a lesser award than they have now on the live server.
What this players is stating will become even more common once mod 16 lands; players will be upset about time invested into the game for weak campaign boons or time to complete the campaign boons for their inferior bonuses.
i dont even know if i am willing to waste more of my life time for this game..
HOWEVER....in MSVA, CoDG, T9, CR, FBI, and MSPC I do heal as a DC. I use ASTRAL SEAL and DIVINE GLOW to heal during those runs. At time I use Bastion of Health do to the group makeup to add extra healing. I see so many DC's use Astral Shield but with how often I'm using AA Astral Shield is worthless but Bastion Health is better given that it provides a nice HoT that can help out the group.
The issue is not that DC/OP were not healing, the issue was that the META group was making content to EASY...the simpliest and easiest way to fix that problem was by not allow power sharing of a DC and OP to stack, modify damage buffs to be additive vs. multipliers. These fixes would have fixed many of the issues. Another thing is make it so that you cannot bring along two healers into a group or two tanks. I mean having an OP and a GF both running a tank should not be allowed or having a DC and a Healadin should also not be allowed.
The devs could have kept the game in its current state and fix many of the buff/debuff issues simply by doing what I listed above. The companion issues would have been resolved with the updates they are doing to companions in mod 16.
This would have kept in play all of the class feats that we have or at least a modified version of it. It would been more ideal IMO but the devs felt that a full revamp was required to get the game fixed, and the full revamp IMO has more issues and bugs than the current game state. Oh well, soon enough the current game state will be the wonder of mod 16.
Also, I cannot remember the last time I intentionally healed in any run. The harder the run, the more important the buffs are. Let people life-steal their own heals.