At the moment it is a bit confusing the items for companions. Take the rings; you can put in the slots 'normal' rings but also companion rings (weird because often 'normal' rings are better than companions) . With the necklaces and the belts is the same. Other items like holy icons and talismans must be companions stuff only.
I wonder why.
My suggestion is: shouldn't it be better to use only companion stuff for the companions?
Greetings
1
Comments
M15 brought a slew of new crafted gear that is NOT artifact gear that can be used on companions.
And the Lvl 70 crafted gear (Oak Icon +1, Gold Talisman +1, Shimmerweave Sword Knot +1 to name a few) are stats-wise stronger than their IG ____ of the Companion +5.
Exceptions being if you want Defensive stats, or for Belts as those don't have the stats to offset x2 OFF slots.
As for Companions only being able to equip Companions Only gear, I'd say leave it open to equip anything not an artifact. People who are leveling their first char will need to throw something on their companion to gear it up and I don't think we want to force them into running IG for that.
Cleric: You can be an angel of mercy or give in to hate. - Shinedown
Wizard: The more the dark consumes me, I pretend I'm burning bright. - Shinedown
Barbarian: Am I beautiful... as I tear you to pieces? - In This Moment
My point is that it could be better to use only companion gear on companions. It's more logical and less confusing.
If this happened to me you can bet that it happens to others too.
Anyway it was a suggestion and the devs can decide what to do with it. I thought it could be a good idea. I still think so. Gear for the characters and gear for companions.
It would be a relatively easier way to control how many stats players get from companions so we don't run into the situation now where all the geared players are over Critting, sit at 70,000-80,000 Power from self buffs, capped ArmorPen, and now just have Recovery to invest in. I also don't think the dev team intended that our first instinct on getting a +5 Gravestriker ring was to ... stuff them in our pet rather than put it on our character and embrace the bling. Same goes for some of the Masterwork gear like the Beaded Restoration stuff or Electrum necklaces.
But, say they take your suggestion into account. Could you imagine the rage from all the people who invested in Masterwork stuff, only to find out that said gear in their pet slots wouldn't? I am quite certain the devs are trying to avoid more rage, because there's already a lot of people pretty upset about the changes.
Also worth noting that companion gear isn't very common in the game: I recall that no leveling quests gave any companion exclusive gear, meaning the only sources are the Level 70 skirmishes (IG/Folly), AH/lockboxes, or the Stronghold stuff that likely won't be available to newbies for a long time. Unless the devs revamp the acquisition of companion gear (of which I highly doubt), you'll be leaving newbies really confused on how they can gear their companions.
My SW has a Erinyes of Belial who has a sword knot slot. She is carrying a red blue level 60 (item level 180) sword knot for years. Belial is not my summon companion. No, it is not a companion only sword knot. It is red because my SW cannot use sword knot.