Any opportunity to fall of a ledge or jump off platform, and this companion takes it.
He's lucky to last 5 seconds against the turtle in Fangbreaker, for example.
Ras Nsi it's the same.
Sure he'd be awesome in the Cradle, if I ever went there
It's a fatally flawed companion at the most critical of times, until they fix it.
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Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
This is while actually fighting the turtle. Same with Ras Nsi when he's near the edge of the platform. The companion has no sense of falling, and simply runs off the edge of platforms to position around enemies.
I have issues with not being able to instruct my companion to simply attack, guard, or hold. STO (Cryptic's previous game) has this ability to issue more advanced commands. I could understand it, if my companion is just a dumb animal or undead minion. My DC uses Geas a lot, and has to be extra careful to get the companion fighting one creature first then use it on another. Geas will not last if the creature is attacked for long.
I can only imagine at this point, the AI the Yojimbo is using is probably based off Xuna or some other TR companion.
I was a little disappointed when I started a game called Neverwinter and found so many things I previously associated with Neverwinter Nights that didn't seem to make it to Neverwinter MMO.