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Masterwork chance reduced by +1 results (for quest items)

duvaindessduvaindess Member Posts: 43 Arc User
Masterwork advancement asks for normal result items and +1 results don't work. All tools available increase profficiency and focus with the same ammount, so when you reach a certain amount of profficiency, focus starts to have a chance, crippling you the actual overall chance to get your item.
Using a mythic forgehammer tool has actually lower chance to get the desired item than a purple 400/400 item. With forgehammer I have 70% chance to craft success x75% chance not to get +1, total 52,5% actual success rate and recycle skill doesn't work if I get the wrong item.
With the purple item I got 58% chance to get the item I want.
Was that by design for the masterwork advancement to cap around 55% chance?

Are we expected to wait fixes on the problem?

Comments

  • taugnedtaugned Member, NW M9 Playtest Posts: 11 Arc User
    Simple workaround would be a vendor that changes +1 items to the normal version
  • bobby4700bobby4700 Member, NW M9 Playtest Posts: 179 Arc User
    edited February 2019
    not all +1 s sell and some only sell for less than it takes to make them also if you do more than 3 masterworks on a character u may not have enough space for mats . IF i remember correctly it was said they went to this crafting arrangement to make it easier . no where in this is it easier. all they did was take our people and items gave us coupons to start all over again on a harder system.

  • roguedemonhunter#1500 roguedemonhunter Member Posts: 35 Arc User
    edited February 2019
    I found this ridiculous that the Master-craft npc wont take the +1 items either.

    Update that guy please. Both his store and the quest. It doesn't even make sense, nor match his dialogue of expecting "The Best Quality" from you. Us older players know it's a mistake. leftover from previous quest's text and mission requirements before +1 existed. However a new player will be really shaking their head at this.

    It is EMBARRASSING- and would make a new player feel like the scriptwriter for the mission and MC recipe book store had their head up a strategically and physically difficult place to put it. I don't usually comment like this but holy smoke gang... this is really bad.

    Sorry. :anguished: Between this, the missing level 70 Distilled healing potion and the various weapons that wont allow themselves to be used for re-skins, the bait and switch applicants that vanish when you go to make room for one that appears that you like... I'm mixed... I'm very mixed on my opinion of the new system.

    ***My recommendation to correct the +1 problem and the Master Craft NPC is to either update him to allow for the +1 or ignore it, or better yet count +1 as 2x of the item for quest completions and the store.
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