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Clerics

Cleris are nerf and to low at the moment ,

... playing a healer role in this game a complete HAMSTER pain in the HAMSTER. [...] general player education on aggro management, stacking and CC, being a healer in games like this will test anyone's patience.

I've got a Cleric up to 70 right now " Fulle Gear ". I've played half a dozen pickup dungeon delves. I want to reach through the screen half the time due to combat looting--if I can't see you, I can't heal you; people running off down corridors on their own--if you're out of range, you will die; and making me chase them to heal them. That's all completely aside from any failure to protect ME. (Let the cleric die, you will probably die.)

A great Cleric will heal, buff and even offer a little DPS to the group

I do all of these things. I know I'm not perfect, but I have Years of MMO experience. It most be better for the Devoted Cleric.
At the moment the Devoted Cleric is not the best healer ingame enymore !! A devoted Cleric on Full heal skill and buff setting , they need a protecting Shield , Becourse they are the first that die!

DEV team time to do something for the "Devoted cleric character"

Comments

  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2018
    In the current state of the game, no one needs a full healing cleric. Cleric is more "buff with a side of healing" (or "buff/DPS with a side of healing" if DO). Going full healing is a detriment to the majority of groups, especially since the most powerful and versatile healing characters are actually a Paladin in Devotion and a Warlock using the Temptation capstone. Clerics can't even come close to this kind of healing without loading up on encounters and feats that do nothing but heal, to the exclusion of buff support.

    I would say that the real issue with DC right now is that DO is in an awkward and unloved place where its only claim to fame is being even more ridiculously strong in solo content than it was before. AC DC has a stranglehold on the primary buffer slot, and a class like Templock competes with DO in the party buff/debuff department while providing huge, effortless heals over a wide area and respectable personal DPS.

    Edit: On a side note, because I realize I didn’t say much about the original post, you can’t stop people from running off without you. DC healing generally requires players to be bunched up in some way, and many tanks are either unable or unwilling to control trash pulls. A lot of them don’t know how to do aggro management, or else they’re going to assume that party members will dodge where needed and otherwise help themselves. Random queue is always a crapshoot.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    As was stated before me, there is little need for a heal cleric in the game and there hasn't been for a long time.

    A cleric focusing on a heal build will find it hard to find groups later since most people are looking for buffs and whatever else you bring is a side effect.

    As a DC buddy of mine taught me ages ago, "Any heals I do are accidental heals".
  • alcasaar#7232 alcasaar Member Posts: 38 Arc User
    Better they remake the charcter then friends :) And give us a real character so that we can play with that character!! It's allways or fault that they die :) Yeah this poor healer :)
  • nunya#5309 nunya Member Posts: 933 Arc User
    vorphied said:

    In the current state of the game, no one needs a full healing cleric. Cleric is more "buff with a side of healing" (or "buff/DPS with a side of healing" if DO). Going full healing is a detriment to the majority of groups, especially since the most powerful and versatile healing characters are actually a Paladin in Devotion and a Warlock using the Temptation capstone. Clerics can't even come close to this kind of healing without loading up on encounters and feats that do nothing but heal, to the exclusion of buff support.

    I would say that the real issue with DC right now is that DO is in an awkward and unloved place where its only claim to fame is being even more ridiculously strong in solo content than it was before. AC DC has a stranglehold on the primary buffer slot, and a class like Templock competes with DO in the party buff/debuff department while providing huge, effortless heals over a wide area and respectable personal DPS.

    Edit: On a side note, because I realize I didn’t say much about the original post, you can’t stop people from running off without you. DC healing generally requires players to be bunched up in some way, and many tanks are either unable or unwilling to control trash pulls. A lot of them don’t know how to do aggro management, or else they’re going to assume that party members will dodge where needed and otherwise help themselves. Random queue is always a crapshoot.

    All of this is very true. I main a SW and I run in Temptation any time I'm running epics with my wife who also mains a SW. Clerics cannot keep up with the healing I do. It's good enough that we don't even bother to scatter when Orcus summons his spheres in CN - even when there are three spheres parked right on top of us.

    As for tanking, my second main (off-main?) character is an OP. I try to grab the aggro of everything I can and bring it all to me. I don't care what it is or how much of them there are; if it's hostile, I want it attacking me. I do a pretty good job of that, too. Best yet: It's a ton of fun for me.
  • hawkeyelhawkeyel Member Posts: 389 Arc User
    Being you have been a cleric in other games .fixing people running off should be easy. Just do like you would in those games .Stay with the tank . If other members of the team do not wish to take advantage of what a tank and cleric have to offer then let them go. This game requires a lot of solo play many forget to change that style when they join a random group run.You cannot forget that. Just do as a normal cleric does and shadow the tank.
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