On the TR thread for mod 15 changes one of the devs said they want to get rid of powers the self buff classes. So with that mind set the devs went and murdered us TRs trying to balance the class other paths. I understand not want power looping and powers and feats that self buff. What I dont understand is why do it to one class and not all that isn't fair. Yes I am talking about the GWF's class feat Battle Awareness which increase the GWF's power by 25% as long as Slam in active. Wow it's that ironic? Press the advantage on gave TRs 10% power increase and that was reworked. Our daily courage breaker gave 25% temporarily increased our power was removed as well. Then there is whirl wind of blades that changed it's self buffing removed as well.
So is it okay for the GWF to keep its 25% self buffing feat??? And the TR lose its 10% self buff feat. The way I see it if a GWF has high recovery and AP gain Slam can be up 100% of the time and keep it's 25% self buffing up, the same way CB can which gave TRs a 25% power buff.
Basically the devs said self power buffing is good for GWF class but not the TR class.
Rogue - Setsuna F Seiei (PC)
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
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Should have stopped reading when you said " devs went and murdered us TRs ".
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
GWF increases his base power, so he ends up with maybe 10k more? maybe i am wrong and nee to be corrected but there is VAST difference, isnt there?
2. No, TR are not better now than they were in mod13, actually much worse. The fact that there is power creep and like better weapons mask it. But as a class? Worse.
So easy to throw numbers around, and 'facts'.. This is why the game looks like the mess it is..
Lets try it slowly, 10% ITC power buff will not get you X, Y or Z.
How about first you actually comprehend how it's done. Or read what people who actually know something tell you.
And second, count the zeroes. Just for the record, you wrote 10mil. But that is besides the point, ITC, while contributing, was not how it was reached.
Also one extra thing, please don't compare special occasions, yes TR's could reach 1m power, but you would need to have adds, that ONLY 1 boss has, on the rest of them u can say good bye to more then half that, and if you were to compare against adds o they would die way to quick most of the times, it's not like it would matter and even then you would take more time to buff up then other classes.
So please, don't ignore facts.
2. You quoted incorrectly, look at your own post.
3. I don't rage. I've responded in a simple statement, and a simple question, do not invalidate those, because they are uncomfortable to you by ad-hominem.
4. (removed)
5. It will be lovely if people who comment about a class actually knew even the basics of the class or the changes they try to discuss. BTW what is that you bet that TR is better than mod13, and I disagree, how about a profitable bet, legendary mount? A snail perhaps?
And if you mention shepherds, and it is a valid concern, what is the cap? Does it matter what there is someone with 1mil power? or not?
Lets not deviate from 'TR comparable or not' to 'it doesn't really matter', if it doesn't really matter then it doesn't matter in the opposite direction too, you shouldn't object then that TR is better. You can't do faster than one phasing, and every(?) class now except maybe OP can one phase most HAMSTER.
And finally, I don't believe that there should be a comparison to slam as the OP did, it is irrelevant what other class have, only relevant is what they achieve at the end. People stuck too much with "oh noes big numbers" without the understanding the various interactions, the caps, and their meaning. And especially without understanding the influence on the classes.
Power gives you : dmg,healing,movespeed and recovery. if a class relies on it for damage, it will naturarly end up with more speed and recovery.
The issue with the TR was not only the power looping the class had but also the ability to surpass the debuff cap and that allowed TR to produce massive damage in a short time. The same issue of debuff also applied to SW and is why SW also got adjusted in mod 15.
I like the direction the game is going and hopefully the devs do not let their foot off the gas as they normally do because people whine and cry about the changes. If the devs push forward mod 16 we may see DO buffer go away for good, GF DPS get a actual build, GWF no longer self buff and can no longer do their power looping, HR Combat will be adjusted to be in line with the other DPS classes, and by the time Mod 16 hits we all have 2 roles to play in group content.
Mod 15 update was big but mainly due to professions system changes; mod 16 update may be around the Q system with roles and how classes can fit into the updated Q system and to make this happen there maybe further changes for all classes than what I listed above. I'm excited about the possibilities but at the same time given Cryptic history of bugs making it to the live game I'm a bit worried we may end up with one DPS class doing way more than it should and it won't surprise me if its CW since most other DPS classes had a mod or two where they were top DPS. On top of that, classes expanded roles may also have bugs or result in players not being able to Q into content as said role or roles.
TRs are not dead in the water and I personally don't like running with GWF so I typically will take any role that is not a GWF with me when I build groups. My CoDG group include any role that is not a GWF same with my CR or T9. I rather run without a GWF as they tend to make runs take longer. Very rarely do I see a good GWF worth including in my group. There have been a few but over all I rather take a TR, even if they produce less damage.
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
power from it was propably removed as a safty so they dont have to go back to it down the line if i had to guess.
There is alot of things that work off power, like : magistrate, artificiers, shepherds and other things that i propably missed, and if they wanted to add new gear/arti bonuses that work off power they would have to take into account ITC bonus too, making designing harder. Just my guess.