I like the overall look of the professions but I am a bit at a loss:
1. In the new profession system for blacksmithing, I am level 9, and I was able to hire a level 9 blacksmith by chance.
but when I try to do any of the profession tasks, it requires a tool, and the lowest level tool I can get for blacksmithing is minimum profession level 10 - the Bronze Cross-pein Hammer. is there some other tool that I am supposed to be able to use below level 10? hovering over the tool button does not give any indication of what tool I am supposed to be using for blacksmithing. it is really confusing.
2. do skill nodes no longer drop any profession materials? I was only getting refinement jewels and junk treasure items. ugh, I am really disappointed if that is the case.
3. I know "leadership" has been changed to gathering, but from what I read on the preview summaries, I thought most of the tasks would be kept the same. are the gathering tasks now only to get profession materials? I suppose they eliminated the ability to get xp or enchanted coffers now? (like from the leadership task Battle Elemental Cultists).
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2. Have not even tried that, that would be news to me
3. Yes, leadership has been completely gutted and all you got for it was this crappy gathering skill. Complete suck.
I am curious whether anybody actually finds crafting useful while leveling up - that is, are you for example able to make items for yourself that are better than random drops, or do you find the gold cost to be excessive?
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
overall, I like the look and interface of the new professions crafting system. I like the variability of the profession hired artisans.
1. but it feels like a gold/astral diamond sink - I do not know if that is good/bad for the economy, but it seems obvious that it was designed as a way to make the gold currency relevant, and to serve as an astral diamond trap for those who want to upgrade the workshop quickly (through south sea trading company).
2. it is more time consuming than before.
3. I really thought that there was a mention by the devs that you things that you can get from the previous professions system like refinement gems would be available in gathering, but I am not seeing that (yet). I am disappointed that many of the previous leadership rewards/tasks are gone.
maybe overall though, I will have to accept that this crafting system is better for the game economy. it looks like a lot of the changes they made in this update were intended to curtail inflation, so possibly it will have a positive effect on the game, but I feel like I will be investing less time with the profession system after I level up the workshop a bit.