While I'm waiting for the cooldown on my Beholder Pinata I figured I'd ask a question. There's a player behavior that I occasionally see that has me scratching my head. Every once in a while, there's someone who jumps around constantly while fighting. This isn't just your normal run-of-the-mill jumping, this is jumping as if all of Toril is a griddle and they're wearing bacon shoes. This is jumping more than Mario did on the triple bouncer elevator screen in Donkey Kong.
_t_s _E_I_U_ _u_p_n_.
I_'_ S_R_O_S j_m_i_g_
So...why the jumping? Is jumping a thing? Is this an actual mechanic? A habit from some other game? (I assume not from Donkey Kong, though as a retro gaming fan I could appreciate that). An exotic symptom of OCD? A keyboard stress test? Someone lose a bet? I've been playing since early Mod 2 and it's got me stumped. I mean, picture the absurdity of someone wearing an 80-pound suit of full plate jumping up and down -- a PnP DM would slap him with encumbrance and fatigue rules in a microsecond. Someone please enlighten me.
Oh yeah. I'm out of pinatas -- again -- and no sash.
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Comments
https://www.youtube.com/watch?v=ml-mbogvaxY
Dead🔪-Others that the default 'run' animation looks silly. They told me this when I asked them about it.
-A few, it's just a thing they do (see 'Car Hopping' in Secret World Legends). I tend to do this sometimes, myself, just to see how much 'air' my D.C. can get off a set of steps.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
if u r a gwf and u jump u ll do the final hit of sure strike that does more dmg that can also be a reason but its not that much important.
it could also be a habit from other games just like the scoreboard check habit.
also the faster your movement rate is the more effective this "method" is oh and yes its also a carry over from my pvp days
also helps to exercise jumping thumb to stay in shape
this is also perhaps easier on the Pc then xbox or ps4 that could be the issue
also with some powers you are rooted on the spot unless you are jump casting
a good example is ray of frost you are root if you use the at will however if you jump cast and give a micro pulse of it it can proc all you boon and HAMSTER / give stacks ...and you can still keep moving/ repostioning ..its not all about the moment/ jumping per say it is also about fluid casting
also in pvp the key to my cw success in pvp was jump dodging and casting at the same time as well also being you have more air hang time before hitting the ground .. to deak and fake out an opponent and suddenly dodge in mid air to a different direction comboed with the jump .. I would not expect a non pvp vet to understand/ implement this
so dont try and tell me walking accomplishes the same thing....
jumping/ over aiming up also allows to target taller opponents hitboxes that are being blocked by smaller ones in the heat of battle especially if you are not hard of soft target locking ..also a concept that perhaps eludes you
please dont try to "school" me on jumping after 1300+ posts
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
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