A few posters in the M15: Scourge Warlock thread have called this out. Here is an example:
There is a 20% dmg buff to KF, HG, FB.
Hadar's Grasp: Activation time slightly increased
Hadar's Grasp: Base duration increased to 2 seconds (up from 1.5)
Hadar's Grasp: Rank-up duration reduced to 0.5s (down from 1s)
Hadar's Grasp (Curse Consume): Duration changed to be +1.5s (instead of +50%)
M14 - Hadar's Grasp (Curse Consume) - 13 hits
M15 - Hadar's Grasp (Curse Consume) - 9 hits
- If the intention is as stated (to buff damage), this does not appear to be doing the trick.
- Why the decrease in duration? The ticks of this power are important for Soul Spark generation in addition to basic damage-dealing.
- Following from #2, if the decrease in duration and the increase in activation time have been applied due to PvP, please consider an alternative correction to accomplish whatever it is that you're looking to do. The result appears to be counterproductive to the stated intention in PvE. One of the common criticisms of SW DPS (aside from the not being on par with the physical DPS classes) is the slowness and clunkiness of its rotations. It seems odd to streamline some parts of the rotation, like Killing Flames, and at the same time add molasses to a bread-and-butter power like Hadar's Grasp.
Listing this in the Bug Forums to increase visibility and also because it genuinely appears not to be WAI.
While we're on the topic, what's up with Dreadtheft's rework? Increasing the damage by 20% isn't that great in the context of reducing the number of ticks from 12 to 10 and animation-locking the caster so that they can no longer activate At-Wills and such. While the activation of other powers during Dreadtheft was no doubt an unintended behavior, the result is that damage output should be declining quite a bit while channeling Dreadtheft. Unless SW is intended to deal less damage than before, this, too, seems like a counterproductive fix.