Okay, so my husband and I decide to PUG an intermediate random. We get Shores of Tuern, and figure no big deal. We've both run it before, so we know what to expect. I'm running my 13k HR and he's running his nearly 11k GF. We quickly survey the party, and we have another HR, a SW, and a DC. Pretty nice blend, if you ask me.
Well, everyone except my husband and I wipe, almost immediately. We stay as long as we can, but the boss and his drakes (because they did not get taken care of to begin with) are on us and we can't lock it down, so we wipe. No big deal, and we go again. This happens four more times, almost exactly the same way. After the fifth wipe, I start inspecting the other toons to see if they were AD farmers or if they were properly geared players, which they all were. The main thing I noticed was that the other iLv were just a little over 7500k, yet the random intermediates call for a 9k requirement. I asked them how they were able to queue for an intermediate random, and they told me they were all queued up for the regular SoT dungeon and did not go through the random queues. So, the game threw us all together. They informed me that they do this particular dungeon all the time and have never wiped, but for this night the drakes were wiping them almost immediately. We had to end up abandoning the random because there was no way my HR and my husband's GF could kill the boss and his drakes on our own. On the last try the two of us managed to get the drakes down, and we got the boss down half way but that took a lot stones of health, skirting around, and more stress than was necessary.
My wondering is this: does the random intermediates scale to the higher iLvs, or is it stationary? And if it is stationary, why have a different iLv than the regular dungeon iLv of the same dungeon? Nearly every time we go into a random intermediate, the game throws us together with players who have selected a dungeon from the regular queue and it's almost always a problem. Obviously when the party is 9k and above, it's much more manageable, but when over half the party is not there is always a huge chance of wiping. If this is a problem, why is the game throwing the two iLv requirements together? More times than not it makes for a frustrating experience for everyone involved. I don't blame the players at all, for this is a game mechanic that I don't really understand.
Any comments or insights appreciated!
Arielle Redbow half-elf Warden Ranger
Guild: Guardians of the Forest
0
Comments
Other dungeons have higher item level requirement.
To do RQ, you need to fulfill the highest item level requirement of all the dungeons of that RQ.
In your case, your husband would have to mount up and charge in, grab aggro and point boss away from group. You being highest dps would have to take those drakes down quick. These other players, with their low ilvl, are not going to be of any help.
As to why the system throws teams together like this: you're right, it is an imperfect system. Most of the time you get by because of 1 or 2 strong players. Other times, you just have to abandon. This is actually rare for intermediate queue, but quite likely in advanced because you usually get FBI with low ilvl players.
Guild: Guardians of the Forest
Dungeon B needs item level Y.
Dungeon C needs item level Z.
RQ W includes Dungeon A, B and C.
To do RQ W, you need to have item level higher than or equal to the max of X, Y, Z because the game can put you to dungeon A, B or C.
Guild: Guardians of the Forest
Guild: Guardians of the Forest
This is both a good thing and a bad thing. It's good because it keeps the queues moving. It's bad because usually the item level required for most dungeons is far below what is actually needed to complete them, so you end up with players probably should not be in there in the first place.
However, Shores is completeable with a relatively low item level group if there is a decent tank present to keep the drakes from running ruffshod over the party until they can be killed. Then the tank needs to get the boss pointed away from the group and the rest of the party needs to stand directly behind him and DPS him down. Trouble is ... most people don't know the old tactics for these dungeons because these days it's far more common to have one or more 16K plus players just one shot the boss ...
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
Guild: Guardians of the Forest
I know you are asking about queues and not strategy, but an almost 11k GF is enough. If too difficult with DPS build, then go tank build. Enforced Threat to aggro all 3, then you and GF attack same drake. Fighter's Recovery or Villain's Menace for dailies and slot Steel Defense if survival is an issue. If stamina depletion is the problem, slot Shield Talent. Enhanced Mark can be used if having problems holding aggro.
Note: GF needs to block or sidestep the breath attack from boss. The hand attack will hurt, so should block that too.
Guild: Guardians of the Forest