They made the monsters 10 times harder then regualr quests and the last part kill 14 Crystal Creepies in a room where you can not get out of nor can you run and hide and kill them, there are 14 of them against you my character died faster thenI could even use it's powers, you can't run, they zapp you dead, you can't stand still they attack you with 5 and kill you you stand in the middle they suck all your powers and your food and you die. Why would someone make a quest like that and have people try and do it solo? You had to kill like 20-25 different groups of monsters go through like 4 different maps, then at the end try to kill the 14 creepy bosses, which I could not died like 50 times. Hope the person who wrote it is happy, you got what you wanted most people would not be able to do it solo, because most of my powers the creepies were inmmune to and they healed themselves. Way to go make a foundry quest harder then most regualr quest. Why would you do that for?
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Warning: not meant for one person. Bring 2 - 3 - 4 people on this adventure."
this is from the overview tab right above the button where you accept the quest. If you look at the reviews tab, on person called the Author a demented soul, and the other said it was extremely challenging & not to be attempted alone.
As for why someone would do this... there are solo quests & dungeons. Dungeons are for parties. Some people like playing with friends. But if the content is to easy, they get bored.
Guild--And the Imaginary Friends
Guild--And the Imaginary Friends