I come from Guild Wars 2. In PVE, when you see someone in combat you can join in without reducing their combat reward EXP or loot. What is the combat etiquette in Neverwinter?
I'd like to know too 'cause sometimes it seems like we both benefit, and sometimes it seems like I should throw my controller at them.
Do you both get experience and a chance at a drop if you both got in a few hits?
Not sure if this has any bearing, but it's what I think of when I hear the word "etiquette," (though I'm pretty sure most of that went out the window a long while ago) - but with stuff like Heroic Encounters, it's the more the merrier; whereas it's generally not appreciated when someone horns in on a fight with some random goons - unless they're definitely about to die, or dying, or unless there's some quest related thing you both need and can both take like the rod of cancellation pieces in the Dread Ring. In which case, a considerate player will pitch in instead of sitting there watching or trying to sneak in and take what they need while the other player has all the aggro.
But some things like the pilfer/plunder task in Cold Run are on a cool down timer that only one person at a time can take. Only a dirty rotten scrub stands by and waits for the other player to beat down the enemy so he/she can run in and swipe it.
Pretty much what frogwalloper has said. I've been playing since 2014, and from my experience, the way XP and monster tagging in NW works is really weird. For example, sometimes even if you're in a party, the kills won't count for everyone even if you both tag it. Not sure if this has been changed since then but when I was helping my little sis level through the Drowned Shore, she had to be the one to kill the mobs in order to get credit. It wouldn't count unless she'd dealt the killing blow. Which meant I just did a lot of standing around, taking aggro and not dealing damage to them so she could whittle their health down without having to worry about healing herself (she was a healing DC). Another example would be the stupid quest that was...I think?...in Repetition Rock (aka Reclamation Rock) and the Gods event where you had to take a certain amount of damage and people kept killing the mobs off me before I could take the damage.
As a general rule, the only points where you should step in and help are:
- If someone asks for help - Heroic Encounters/Group content (Dungeons, Skirmishes, etc) - Someone is literally dying right there in front of you - You're both just trying to get to a quest item and there are mobs that need to be cleared
Additionally, if you see someone killing mobs in front of a quest item you need that can be picked up by more than one person at once without despawning, then you should definitely help out. But if the quest item is one of those that despawns after it's picked up, for the love of all that's holy and unholy alike, leave the player alone. It's bad form to steal their item after they were clearly there first, and it could cause them to have to wait for it (and all the mobs) to respawn. It just sucks. It especially sucks for people who aren't as well-geared who are just trying to work their way through the endgame content. I remember I used to stack the mobs on top of the item to prevent people from sneaking past and grabbing it while I was fighting.
So in summary: Probably don't help someone unless someone asks for it, it's a Heroic encounter, they're literally dying, or you're both trying to get to a quest item that can be picked up by more than one player at a time.
"The drow clothed in pink stares at you dumbly, blinking in confusion. He doesn’t appear to be very bright."
6
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
If someone helps you that's is not I'm your party your xp will drop... whoever does most damage has possession of best drops. Kill credit can be stolen....
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
But some things like the pilfer/plunder task in Cold Run are on a cool down timer that only one person at a time can take. Only a dirty rotten scrub stands by and waits for the other player to beat down the enemy so he/she can run in and swipe it.
I was pilfering and plundering from a barrel when an ally from our Helm threw himself at the giant without looking to see if anyone else was around and then complained as I continued on with my pilfering and plundering since I no longer had to concern myself with the giant.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
Just don't be one of those jackasses in skirmishes who don't do anything and then zip around on their mount scooping up loot. Oh, and can we please have an option to BOOT those people without such a ridiculously long delay?
I dont even wait. I just run in and grab it. Then move on.
Anyone who needs someone with half their IL to fight the monsters for them is pretty pathetic.
and I can't believe I actually have to point this out to people who are presumably adults, but getting a kick out of upsetting people is not normal, socially mature behavior. Not to mention, it's not going to feel like much of a "victory" when it all comes back around. And it always does.
4
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
I dont even wait. I just run in and grab it. Then move on.
Anyone who needs someone with half their IL to fight the monsters for them is pretty pathetic.
and I can't believe I actually have to point this out to people who are presumably adults, but getting a kick out of upsetting people is not normal, socially mature behavior. Not to mention, it's not going to feel like much of a "victory" when it all comes back around. And it always does.
Actually, I think there is a victory feeling when it comes around.
It must be incredibly frustrating for some people to be forced to play as heroic classes and characters when a much better fit for their playstyle would be the soft-bellied tick.
Answers
Do you both get experience and a chance at a drop if you both got in a few hits?
Not sure if this has any bearing, but it's what I think of when I hear the word "etiquette," (though I'm pretty sure most of that went out the window a long while ago) - but with stuff like Heroic Encounters, it's the more the merrier; whereas it's generally not appreciated when someone horns in on a fight with some random goons - unless they're definitely about to die, or dying, or unless there's some quest related thing you both need and can both take like the rod of cancellation pieces in the Dread Ring. In which case, a considerate player will pitch in instead of sitting there watching or trying to sneak in and take what they need while the other player has all the aggro.
But some things like the pilfer/plunder task in Cold Run are on a cool down timer that only one person at a time can take. Only a dirty rotten scrub stands by and waits for the other player to beat down the enemy so he/she can run in and swipe it.
Pretty much what frogwalloper has said. I've been playing since 2014, and from my experience, the way XP and monster tagging in NW works is really weird. For example, sometimes even if you're in a party, the kills won't count for everyone even if you both tag it. Not sure if this has been changed since then but when I was helping my little sis level through the Drowned Shore, she had to be the one to kill the mobs in order to get credit. It wouldn't count unless she'd dealt the killing blow. Which meant I just did a lot of standing around, taking aggro and not dealing damage to them so she could whittle their health down without having to worry about healing herself (she was a healing DC). Another example would be the stupid quest that was...I think?...in Repetition Rock (aka Reclamation Rock) and the Gods event where you had to take a certain amount of damage and people kept killing the mobs off me before I could take the damage.
As a general rule, the only points where you should step in and help are:
- If someone asks for help
- Heroic Encounters/Group content (Dungeons, Skirmishes, etc)
- Someone is literally dying right there in front of you
- You're both just trying to get to a quest item and there are mobs that need to be cleared
Additionally, if you see someone killing mobs in front of a quest item you need that can be picked up by more than one person at once without despawning, then you should definitely help out. But if the quest item is one of those that despawns after it's picked up, for the love of all that's holy and unholy alike, leave the player alone. It's bad form to steal their item after they were clearly there first, and it could cause them to have to wait for it (and all the mobs) to respawn. It just sucks. It especially sucks for people who aren't as well-geared who are just trying to work their way through the endgame content. I remember I used to stack the mobs on top of the item to prevent people from sneaking past and grabbing it while I was fighting.
So in summary: Probably don't help someone unless someone asks for it, it's a Heroic encounter, they're literally dying, or you're both trying to get to a quest item that can be picked up by more than one player at a time.
"The drow clothed in pink stares at you dumbly, blinking in confusion. He doesn’t appear to be very bright."
and I can't believe I actually have to point this out to people who are presumably adults, but getting a kick out of upsetting people is not normal, socially mature behavior. Not to mention, it's not going to feel like much of a "victory" when it all comes back around. And it always does.