Aucion House:
1- you could put an option in the advanced research to find a certain amount of items.. if a need of some stacks of black pearls, i'd like to find all the stacks of black pears in the AH and not all the BP offers with one or two pearls
2- you could put a new colum that show the average price of one item for that offer, i explain, if i put 99x preservation at 700k, how much is one? if i put 25 gmops at 500k how much is one? every time players have to go take a calculator to find the answer.. you could create a column with the average price of one item for that offer
3- in italian superior enchanting stone and greater enchanting ston have the same name could you modify it?
4- why i can't bind the AH button to a keyboard button???????????
Works:
1-some tasks require assets to create a better result.. why you don't autofill the assets slot with best quality assets that player has?
2-in the same situation of above, if i click to set an assets in the work assets slot, to make the quality better, the game could display first better quality assets and then the others.. now i think that is displayed in alphabetical order
3- you could set a "restart task" button on a work completion windows.. i have all the works at max level, I do always the same tasks, and every time i have to reset the task, the workers and the used assets.. it could be super easy if you create a button that say: you have finished this task, would u restart a task exactly like this, with the same workers (the same rarity of workers) and the same used assets? (this should not be possible for hourly tasks that change hourly)
Buffs display:
1- it's so frustrating play last dungeons with a team of 5 person that have lots lots lots of buffs.. the buffs bar goes from left to the right of the screen so you play the entire dungeon with 5 green long line on the screen.. please put an option to disable, set an option to disable only certain party members buff bars, set an icon near the party player portrait where if you stay above with mouse indicator show buffs otherwhise not shows..
2- please shows what a buff do in his toolbox.. in almost all the toolbox only the name of the buff is shown but not what it does, it could very useful for a player know what a buff do, especially if the buff comes from another player or a strange item
Refinery Points:
1- if i have a stack of 59x perfect sapphire the sapphire toolbox says me that one is worth 500 RP, ok, but you could set another line that says in brackets how much RP is worth the entire stack of 59 (naturally without considering critical refinements)
Character selection screen:
1- you could display a timer untill the next avaible blessing near each character
2- you could set some icons to display if a character has a new mail or has finished a work's task
Character respec:
1- lots of player has all the powers points and sometimes respec the character to do little changes but every rime has to reset all the powers points.. you could create a button that automatically distributes all power points
I have lot of other ideas, but for now i prefer know what u think about these to understand if the time that i spent writing this post was worth or not
1
Comments
EDIT: ok seems, after lot of tries, that i had to do it in the "say" channel
Put the buff bar on the left, do
/ui_save_file leftbuff.txt
(the filename is for example)
put it on the right, then:
/ui_save_file rightbuff.txt
Then:
/bind key "ui_load_file leftbuff.txt"
/bind otherkey "ui_load_file rightbuff.txt"
for example:
/bind f5 "ui_load_file leftbuff.txt"
/bind f6 "ui_load_file rightbuff.txt"
Or you can just hide the "self status" and save that.
Not the perfect solution, but....