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Returning Player... after 4 years. HALP

asmodeus451asmodeus451 Member Posts: 257 Arc User
So ya. stopped playing roughly a month after Tyranny of Dragons came out due to guild drama. Decided today on a whim to give the game another shot.

Gonna be playing a Paladin (Tankadin) cuz they weren't around back before I quit and I love Pallys in D&D (smiting the wicked and defending the innocent.. *Kreygasm*)

I know that as of right now, the game has received more major updates since I quit, than it did while I was playing, so asking for what I've missed would be a tall order. So I'll just ask: is there anything EPICLY MAJOR I should know about?

(side note: Castle Never is still considered HARD? o.O HOW? the level cap isn't even 60 anymore!)
Tenebris lux mea est

Comments

  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    You can buy some fantastic Artifact Weapons on the AH dirt cheap right now. Not exactly BIS, but close enough, and better than anything you would get before doing the very last Module (which takes a while if you are actually playing through everything).
    That was a game changer for me when I did the same as you about a month ago.
    Also, just doing Dalies, dungeons, skirmishes, etc. will award you 'Seals Of The Protector'. Turn these in to a Seal Vendor in Protectors Enclave for a really NICE set of armor that will make Storm Kings Thunder much easier for someone who is several years behind in the Gear Grind. You can get a nice set of Shirt and Pants fairly quickly from the Underdark Campaign Store, or just buy them reasonably in the AH.
    This won't get you to bleeding edge endgame, but it WILL save you tons of time, AD, and rare Crafting Components (if, like me, you tried to handle things the same way you were when you left and Crafted a bunch of what USED to be high end stuff that was now eclipsed by the stuff I mentioned) and let you get back into the swing of things fairly quickly.
    Hope this helps.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • sandukutupusandukutupu Member Posts: 2,285 Arc User
    Ouch! You have a lot to catch up on. There was a large exodus when module 6 flopped on to the scene, but lucky you they cut out a lot of the FAT and now you can do mod 6 (Elemental Evil) over a weekend. That was the introduction of ranking from 60 to 70. We also lost most of the dungeons that same time and only some returned a year later. Lair of the Mad Dragon in Helm's Hold, Throne of Idris in Ebon Downs, The Dread Vault in Whispering Caverns, Fardelver's Crypt in Gauntlgrym, and Dwarf King Crypt in Gauntlgrym are all still gone and I really miss them. They introduced an Item Level system, by that "everything" you wear or own has item level, in a poor attempt to throttle what you are allowed to play. They say Item Level represents an approximation of your overall effectiveness.

    Strongholds and the VIP program came out next. VIP grants you perks for monthly 1,000 zen (500,000 AD) it is my opinion that it is not worth it to me, others disagree. I encourage players to deal with my opinion and not attempt to change it. Strongholds are an extension of the guild where you get a broken down castle on a new map with level 70 creatures to fight. Fighting creatures and doing chores allows you and your guild to rebuild the castle.
    • Underdark and Maze Engine are very similar basically fight and kill demons to get boons, armor, weapons, etc..
    • Stormking's Thunder introduced a free boat and new fishing program. Better fishing program than most other MMOs offer.
    • I can't speak for or against the The Cloaked Ascendancy as I haven't touched it. My friends have said it is a royal pain in the posterior.
    Chult has been the latest. Pros are user made armors and artifact weapons (set 13) in your collections. You can use your boat and fishing gear in the river. But I can't get into this whole dinosaur theme. That is just the way I am. I do love vampires and I am looking forward to Ravenloft.

    Have fun, hope you stick around this time.

    wb-cenders.gif
  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    Thanks guys, especially for the gear advice.

    VERY sad to hear the Gaunt Dungeons are gone, they were alot of fun.
    Tenebris lux mea est
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited May 2018
    Don't buy the gear from seal vendor and try to restore it. Just buy the Chult gear from AH. They are pretty cheap.
    You can do most of the campaign at the same time (if you can handle them) because most of them are time gated except Elemental Evil which you can keep going without being stopped. I would skip Sea of Moving Ice.
    Cloaked Ascendancy is pretty easy if you don't rush it and just do the daily and weekly minimum. It may take a long time but it is not hard.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited May 2018
    The still existing dungeons you remember were all redone for level 70. The ones from modules as the new t1s. (Malabog, Kessel etc...) Temple of the Spider, Gray Wolf Den and Cragmire Crypts are the T2s but they have new boss mechanics. New Castle Never reuses some assets from the old (not rhe crypts) but is otherwise new.

    There are a lot of new mechanics relating to mounts and the stable system. Bonding stones are the best option for pets. Leadership no longer gives RAD. Dungeons rarely drop unbound items. You run them for RAD and through Random Queue. There are no Dungeon Delve hours. You use keys.
    "We have always been at war with Dread Vault" ~ Little Brother
  • chivonicachivonica Member Posts: 97 Arc User
    Hi,

    Like you I am a returning player from 4+ yrs ago as I only played PVP and dropped it at lvl 35 ish due to numerous reasons, some of which are still present in the PVP scene. Now I only play PVE and am enjoying the game. I can not really comment on what is new etc from lack of exp but will list how I approached my return to the game.

    1. Deleted my old character, created a healer:
    DPS are the vast majority in the game, queues for healers are a lot shorter. Went through all the quests I could, realised it was soo slow when getting to places like Storm Kings and left her for random playing and to complete campaigns at leisure.

    2. Created a DPS:
    Blitzed through content I already done on healer and the rest, easy life.

    3. Purchased More character slots:
    More characters = more AD revenue possibilities = easier progression however this may change be warned!
    Progression in this game is very weird. Low lvls is okish / irrelevant most times but after that iL and campaign unlocks limit what you can play. You may get iL but not have a campaign unlock or visa versa and gear progression is in very similar spot. Dungeon loot locked in chests requiring keys, limited by your resources or bypassed with IRL money. Much of the time you will have better gear then that in the chest by the time your able to farm and open a decent amount of them mainly because the gear is out dated and AH sells better/similar loot. Campaign keys are time gated too.

    4. Purchased VIP:
    A lot in this game is centred around incentivising players with more things or quicker progression for IRL money. Campaigns and boon unlocks, more salvaged AD / WB discounts / AH listing fees / upgrading items / actual gear / invoking bonuses / fast travel, mail and banking system / lockboxes, mounts, keys etc. The in game exchange for currency -> irl money -> currency works and is good imo but changes for this are soon to come.

    5. Slowly progressing Alts:
    I have 8 characters, one of each to play. Under current system they enable me to progress my main character, earning AD to put in the pot whilst changing up the play style scene. They earn seals to gear up / salvage and get given gear from main too. These may become near obsolete with proposed changes.

    6. Look for guild at some point:
    The social benefits / drawbacks from guilds are well known. I have been in no rush to join one as have been very busy doing my own things. Those aside they offer up to 2k? in guild boon iLvls which can enable you to play content months, maybe years quicker for some then if played solo. Highly recommend looking into them if not done so already.

    It is my exp that enjoying the quests/story should be done at least once, personally I prefer to get to 70 via random queue and then go through the campaigns but each to their own. Epic changes that may interest you not currently in game but proposed and soon upcoming include changes to alts / AD / refinement / seals / random queue structure and new Mod. Depending on your chosen playstyle it could change a lot for you or not at all. Maybe someone can link them for you or search in feedback area I think. Either way welcome back and remember to have fun.
  • txfox99txfox99 Member Posts: 62 Arc User
    Welcome back to Neverwinter. The grind is still real and zones have become harder. ^_^
    Elowen (CW) Teagan (DC) Aednat (GWF)

    Guild Leader of The Sword Coast Knights

  • kingkevin#3240 kingkevin Member Posts: 69 Arc User
    Make sure you start on the new campaign Ravenloft, when it comes out. It will give you a bunch of needed gear after the first mission or so.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    If you had your leadership fleet and still have it, keep it and use it. They are still relevant for getting RP (refining points to upgrade your gear).
    Invocation does not give rAD anymore but it still gives AD bonus which is stored in a pool. Whenever your earn rAD, you can add 50% more rAD and reduce the same amount from the AD bonus pool.
    You can only take one potion/food/etc of each type unlike you could drink 10+ potions in the past.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    Wait, WTF. You HAVE to spend AD on keys to even get loot out of dungeons now?

    I had alot of fun the last few hours but that BS might just make me quit all over again.
    Tenebris lux mea est
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited May 2018

    Wait, WTF. You HAVE to spend AD on keys to even get loot out of dungeons now?

    I had alot of fun the last few hours but that BS might just make me quit all over again.

    Usually, there are 2 chests. One chest needs the key you make (and can buy from Zen store). Key for another chest can be obtained from PE. One key per day per character. Most of us have VIP and get 3 keys per day. Most of us have hundreds of that per character.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • pitshadepitshade Member Posts: 5,665 Arc User
    VIP is a newish feature. 1000 Zen for 30 days that give some nice perks including free daily dungeon keys. Beyond that you get 1 free key (per character) from the dwarf in PE. You can purchase additional keys with AD and super keys with zen. Generally there is no reason to do so, however.

    Except the 3 T2s, dungeons have a campaign key associated with them that opens a second chest. You can usually make 1 day or use the super keys mentioned above (Legendary Dragon Key)

    Completing an instance from Random Queue, gives RAD directly to you as well as seals. No keys are needed here but after the first run each day, these rewards are throttled back.

    The chests contain equipment (fit only for salvage) and more seals. Campaign key chests have the same plus often some RP. There is a rare chance from either chest to get bonus items (pets, mounts, artifacts) which may be unbound, 100% chance in harder dungeons.
    "We have always been at war with Dread Vault" ~ Little Brother
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited June 2018
    and the summer sale is coming up. everything including vip is going to be 40 or 50 percent off. I usually buy six months of vip then and another six months over the christmas sale. vip IS totally worth it. daily key for lockbox, 3 keys a day for regular dungeon per toon. after a certain vip level not having wound effects linger and being able to use a sign post or summon mail at any time is game changing. other than the special keys for the second chests in some of the higher level dungeons (tong and fbi) I've never had to buy keys. I've left and come back a few times and been out of vip and imo this game isn't playable with out it.

    I'd do merchants folly for the pants and shirt, try to grind out a little ig gold for pet gear. get bondings as high as you can and worry about your pets bondings before your own enchants. join a guild. get the chult gear. and work on those boons.
  • constantmule#4943 constantmule Member Posts: 90 Arc User
    just to touch more on what sandukutupu said about item level, yeah do not just go for gear thats a higher IL....in most cases to gain 200-300 IL you will lose out on about 20% of your power ...get a calculator man.
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