The last few days I keep running into players who disconnected as soon as we enter the dungeon and then we would run to the end and kill everything but cannot enter the boss fight. I wasted another 15 minutes and there is nothing to be done and I have to ABANDON queue. Why do you allow this? Get rid of this damn dungeon or do something about this abuse. This is insane.
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Try not going so fast at the start. If they still disconnect or don't keep up after a minute, then leave and cut your losses.
Any of my comments not posted in orange are based on my own personal opinion and not official.
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Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
I don't know why they abandon Karrundax since that one can be pretty quick, but Spellplague I get since that last boss is so terribly glitchy - took us four rinse and repeats last time I was in there - nearly doubled the length of the run.
can you make it so that the party gateways that lead to bosses only work with those who are online. only hunt and Dread skirm don't require boss gateways but all the others do, and doing randoms is a timely thing. I'd prefer a kick possible after 2 minutes or 5 at the most but 15 minutes is just too long, most people who face this issue at a boss gate would just abandon. I have many times to allow for others too leave, since i have 5 toons and can play on the other in that penalty period. One way to prevent the leechers and free loaders, is to detect when the player chooses to logout or switch characters either from command console or the ESC menu, then remove those DCd players from the team right away. Those people who DC on accident or server issues won't have used those methods and should remain in the party for 2 min or 5 min (whichever is chosen for the 'grace period') and then automatically remove them. TY
For SP, I don't know if it's intended as a mechanic or a glitch, but the trick is very easy to understand.
Each time after the boss goes down, a group of mobs will pop, with some pink-link between them and the boss. Once the boss really disappeared the links are gone and you can kill the mobs freely. If you kill them before, it'll bug the boss.
The problem is that as a lvl 70 with decent gear, you can easily one-shot the mobs way before the boss goes down, and bug it as a result. I have no problem of this kind when i'm by far the top damage dealer with newbies, as they can't kill the mobs fast enough. I just wait for the boss to go down entierely then kill the mobs, and repeat...
I wish more people knew this, everytime i'm not the top damage dealer on SP in such random queues, we have to reset one or more times because guys don't know that.
> I assume Cryptics knows the difference between server crash/not responding VS changing character or going to the switch character screen. There is even a keybind command for it. So why not lock the account and/or automatically kick the character from queue as soon as the go to character select command is used? I personally think people who have no problem ruining other people's gaming experience should get the account locked for 45 minutes. But I will live with just have him kick from queue and I no longer have to be around people like that. Even in the digital world. This would solve a big problem of the random queue.
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> I can state the argument used by the apologists here...
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> They say that some people need to swap characters to get enchants from other characters. This is the only real reason that I have seen posted as to why swapping should remain.
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> The counter I, and others, have posted is that they should have changed enchants before they started.
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> On the ruining others gaming point, as far as I can see it was never clearly stated that you were not allowed to swap characters (it is not mentioned in game as far as I can see), nor was the option to swap removed, this means that even though we dont like it swapping characters is still permitted by the game mechanics so people will use it (and some of these people wont know what swapping does).
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> I must add though that this is a pretty minor ruining of the game compared to random queues in general and the around ten percent of players that are bots, leechers, cheaters, exploiters, etc, that spoil the game a lot more for me.
Technically this is correct but common sense said this is just an excuse. You don't need special enchantments when running these leveling dungeons. Enchantment starts only to come into play after level 60. Anyway, we can keep making excuses to leave loopholes for small usage that trolls can use to abuse the enjoyment of everyone else. If that is what this game is becoming then fine.
I agree with @greywynd . Dungeons finish fastest when everyone pitches in. Dumping more than their fair share on a lower/slower character isn't doing anyone any favors.
It's pretty sucky when a player is punished for trying to earn rads in a randomq by being trapped with one or two players that are sociopaths, and then gets punished again for trying to escape.