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Cradle Of The Death God is *boring* because of all the *delays*.

lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User
Hi folks, feedback on the current module. I genuinely love the weekly-only campaign tasks for all the same reasons I loved Soshenstar - ability to do all the tasks at once or none of the tasks on a busy day and do them all on a free day is AMAZING.

My complaint is All. The. Delays. In. Cradle. Of. The. Death. God.

You start the queue, then wait before the first mobs spawn. You kill them in 3s, then wait before the next mobs spawn. You kill THEM in 3s, then you wait before the Skull phase, which takes 1min to complete if people do it right and then you WAAAAAAIT again for a few more mob phases. There's a long unskippable non-cutscene cutscene and now you're falling, and you wait for the Cubes to spawn and kill them in seconds after waiting for them to sloooooooooowly jiggle their way to the corners.

After that, a brief phase of slaughtering some tentacles and then a LOOOOOOOOOOOOONG unskippable cutscene,

Finally, after ~8 minutes of unskippable cutscenes and unthreatening nonsense mobs, you're at the only actual challenge in the queue. And either most of your party understands the push/pull and it's a trivial 30s exercise to win, or they don't and you start over from the beginning.

All of these delays should be REMOVED. Have every mob group spawn instantly on the death of the last mob group. Have a new skull/cube spawn INSTANTLY on the death of the previous skull/cube. Make that last cutscene skippable. There's only ~2min of content to Cradle Of The Death God, so either let it *take* 2 minutes to run or add things to do that aren't "stand around waiting for the content."

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  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited April 2018
    grrouper said:

    Well i seen another thread with a person suggesting they add an emote that has us sleeping on a cot. It would be very useful for that 1st 8 minutes. But i have been saying it not called cradle for no reason once your in it you fall asleep.

    The only things that sorta wakes me up during the elevator 'live-action cutscene' are when people don't know the mechanics of the skull or jellies. I pipe in by saying, "move the cubes to the corner" or, "kill the skull when it reaches half-way", but secretely I'm thinking at least it isn't so boring this elevator round.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
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