Ive read sharpedge's writeup for mod 13 weapon enchantments but still unsure if fey or dread will be better for mof dps. Dread will boost smolder and encounters and fey basically boosts everything.. i dont always run with a paladin though so not sure whats best. Please advise thanks.
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With that said, I think the devs will adjust the Fey given that it is better than the Dread or Vorpal; given their comment a year ago about how they expect the Dread and Vorpal to still be BiS and their plan to get the other enchantments closer to those two for damage.
I used Chilling Presence+Swath. If you use critical severity boost features like Critical Conflagration or Phantasmal Destruction, Fey will beat Dread.
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing
1) Fey
2) Dread
3) Vorpal
If you play to buff
1) Bronzewood (broken and provides the 16% buff to the group)
2) Terror/Dread
3) Plague Fire (currently it does not stack result in less debuffs)
If you plan to play DPS and support best overall enchantment for a CW is the dread as it functions well for both roles. If you built your support build as a DPS than Dread IMO is BiS followed by Fey.
Anyone who has not paid attention to how things are managed in MMOs should realize that things are left a specific way for a reason, to encourage us to buy into that item. Once there are enough players using said item and it becomes clear that it is preferred over any other item, enchantments included, the devs will do 1 of 2 thins. 1) Come out with a better item or 2) Adjust the item.
The lighting enchantment has seen the later and it would not surprise me if Fey got some type of adjustment to make the enchantment inferior to a dread and vorpal. The devs have stated that the Vorpal & Dread are designed to be the best enchantments. Currently that is not the case as Fey has picked up some momentum as it is better than the other options that are available.
I have saved up a few million AD and I'm not sure what enchantment to get come mod 13. I'm definitely not getting a Fey due to how the devs constantly adjust BiS enchantments.
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing
Now would a dread and vorpal be worth investing into as a weapon enchantment? I would say yes as you start off with 50% less crit sev and that where the vorpal would come into play, that would get players back to 75% and the dread would help the encounter base builds get their crit sev back as well and a bit higher as now they are using the dread.
This is just one way the devs could make the Dread and Vorpal BiS again for enchantments. A player wishing to keep their current enchantment would have to get the Cambus Mag and Eye of Ba. companions to raise up their crit sev.
In fact, I like the idea of the devs lowering crit sev on us players, it is easiest way to get vorpal and dread as BiS (in most cases) for weapon enchantments.
Nowadays getting 100% critical chance is super-easy. I really think this shouldn't be the case since it simplifies things and makes people to only pursue damage increasing capabilities or debuffs.
If the Crit chance is not reduced I fathom that another nerf to the entire system of powers might happen and that would produce more QQ in the longer run.
Making critical chance to really, really be hard to come by would make this game far more interesting imho
Now, the whole Fey > Vorpal discussion would end and Vorpal and Dread would be a better enchantment for most DPS builds that are not a Combat HR or a GWF. Both of those classes would still benefit running another enchantment.
I cannot wait to see what is planned in mod 14 for class or enchantment changes.
In MOD13, however, there are some great rings in OMU and you get 6 chances a week to get them. Ring of the Gravestriker+5 (or even +4) is such a great ring that comes at almost no price at all.
I wish I wasn't lazy and actually had all my characters open Omu so that I can hunt these rings since they're BTA.
In any case Vorpal is always a solid last-minute option you can use until you figure out to what highs you want to push your character to and what content you want to prioritize. This is important because you want to build your build without having to constantly change it by each new mod. I personally wouldn't use Vorpal on a MoF, Fey would be my choice and single target orientation. Fey is simply put jack of all trades even if you do not go with OP.
With MoF I'd keep around trans frost, trans fey and trans plague (just in case). I wish that somehow Flaming enchantment would benefit MoFs better than any other class in the game. I can only hope that such ench would become BiS one day winkwink
I was planning to get a Fey but decided against it as there are already two of the players I run with using a Unp. Fey so I went with the dread.