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Companions Dying constantly in T9g

sw1tchstarsw1tchstar Member Posts: 53 Arc User
I didnt see it otherwise mentioned in any thread, but maybe i was just too impatient to search through enough pages of threads, but companions are dying pretty much constantly in t9g, they jump off the edge when you get close to any edge even when not in combat, they die in combat -- deadead, so you have to resummon. but you cant resummon in combat, so when i have my armpen stacked on companion and the comp dies (this is while we are in the MIDDLE of the platform at ras nsi mind you) any ability to hold agro goes out the window, i tried switching to guild boon mid fight, but that isnt quite enough to keep it high enough, It's making things quite aggravating. THen on top of it other players start criticizing your build and or ability to play and it just turns into a nightmare.
Please fix or allow us to resummon in combat.

Comments

  • time2011time2011 Member Posts: 125 Arc User
    pets have a default setting that they re-spawn after bout 20seconds on their own you don't have to re-summon every time unless they die by being pushed out of the platform, but if they die because a mob kills them they'll spawn on their own, and if you don't want to deal with pricks judging you, play with friends, your guild or your alliance that you have run with before or want to. your not being forced to run with jerks. most pets die easily cuz they're just pets, some don't cuz they fight afar, maybe consider changing it for something else that is also optimal for you.
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  • maruda#1373 maruda Member Posts: 168 Arc User
    On the last boss there is a 50% chance that we will get to a good setting. Then the companions do not fall, but still, I think it is a mistake. Because the boss locks up after the animation and then the companions have too little time to return. And it is impossible to recall them in any way.
    In the past, you could recall them by reloading the character. After the last addition, you can not do it anymore and you have to reset the boss a few times before you can draw the right combination.
    Companions should be almost completely immune to control. On the 2nd boss on the MSP almost always all the distance companions fall after the first boss jump. Stronger players will manage somehow but the weak ones spend hours there, and they can not do it anyway.
  • manipulosmanipulos Member Posts: 235 Arc User
    My friends and I are experiencing this often in T9G as well. Throughout the course of the dungeon companions will disappear, meaning you have to resummon them. Then at Ras Nsi the companions are falling off constantly, and when they fall off they are gone for the fight you cannot resummon as you are stuck in combat the entire time. The only chance you have is to make sure you are standing on the far opposite side of the platform from the ghost several seconds before he is about to tip it and hope your companion follows you and isn't off fighting something near the ghost (Acererak?).

    Companions falling off the platform at Ras Nsi is a totally new thing for us, was not happening before.
  • maruda#1373 maruda Member Posts: 168 Arc User
    It is enough to change one thing, give the opportunity to summon a companion in combat mode. This change would solve many problems with comrades.
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  • maruda#1373 maruda Member Posts: 168 Arc User
    The worst thing is that they have known about it for six months.
  • lardesonlardeson Member Posts: 374 Arc User
    +1 to what maruda said. we should be able to summon comps in middle of combat, i see no reason why not. ah, if u knew there are bugs that have been there for yrs lol, 6 months is nothing.
    Lardeson CW not Mage. Where's my fireball and my thunderbolt?
  • krzrsmskrzrsms Member Posts: 164 Arc User
    edited March 2018
    Yea this is a different behaviour after the mod went live. We used to lose our pets before hand but it was much rarer. Basically if you were badly positioned before they would be tipped off. Now however they commit suicide, sometimes without even a tilt happening at all. ..as in you can watch your pet jump off the side without the fight even beginning. Then once the fight does begin there is a very high chance that a pet will be tilted off.

    Also pre-mod there was a way of bringing them back that no longer functions. It was specifically changed for t9g because it still works in other locations. So this wasn't just a casual mistake, something was specifically fiddled with.

    Not being able to manually switch gear like artifacts or pets while aggrod is a bad feature. Its made certain artifacts like Eye of lathendar complely unusable since you're gimping your stats by keeping them on you at all times. Not being able to change them during cooldown should be the way this is handled, like it used to be.
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