I mostly just run ToNG these days - with the occasional mSP, mSVA or FBI thrown in, but for the most part it is just ToNG, ToNG, ToNG. I think I have run into every bug or issue there is in ToNG - some of which have workarounds that not everyone may be aware of.
Anyhow - here is a list, with some thoughts on workarounds.
The Laaaaaaaaaaaaaaaaaag
People are always complaining about lag in ToNG - even those with a very fast connection who have never any lag issues anywhere else. You get very jerky movement, delayed response to keystrokes and other similar problems. Sometimes the issues seem to go away if you just go to the "Change Character" screen and re-select yourself - sometimes a full relog will seem to help, but too frequently nothing will help, and you just have to suffer through this.
Missing Orcus
Sometimes when you go in to fight Orcus he just doesn't show up. So, you just stand there and look silly for a while - and then suicide to get out and try again.
Late Balls
Sometimes green balls appear after Orcus is dead and the TempHP buff wears off. This is annoying, as it is pretty much a guaranteed insta-kill. There is no workaround as such. just focus on grabbing any loot from the center before the ball reaches you, and then just use your death to get out of the area.
Rock trap bug
Sometimes the rock trap will bug before you clear it away, so you end up stuck and cannot pick up the remaining rocks. There was some speculation that this was timing-related - if two people attempted to pick up or drop a rock at exactly the same time, but this has not been confirmed. Now, there is a workaround, but it borders on being an exploit, so I will not discuss it here, except to say that it requites a particular class using a particular ability and then everyone else just suicides to get through.
Potion puzzle bugs
If one player drinks a potion, while another runs through the room and triggers a trap, the first player may be stuck in a shapeshifted form, with blurry graphics for the rest of the run. There is another issue which I have seen a couple of times where a player may have multiple, overlapping forms - basically a rainbow - green dino, yellow, orange, blue...all at the same time. I have no idea how to reproduce that.
Aggro dwarves
Occasionally the Tomb Dwarves just before the last boss will get aggressive and attack for no good reason whatsoever. I assume this is related to some passive power or specific companion behavior, but I have never been able to track down exactly why it happens.
Wrong campfire
There was an issue where you would reappear at a distant campfire - even at the very beginning - if you jumped or fell off the end boss platform. This is, however, supposed to be fixed now, I think.
The missing chests
This is probably the most annoying bug of them all, where you don't get the chests after killing Ras Nsi. The general consensus seems to be that you can reduce the chance of this happening by slowing down or just stop attacking him once he goes down to 2-3%, and just let him be swept off. This bug has gotten developer attention, but there is no ETA on a fix.
Did I miss any bugs?
Comments
-I am pretty sure you can get rid of the blurry effect if you unlog/relog (but you will keep the form).
-overlapping forms: you can stack several forms if you drink a potion and if you skip the trap each time you do the dungeon.
I think the rock bug is caused by people trying to walk through the opening before it officially cleared. There is room to pass but the trap is still active.
The distant campfire can be fixed in private queues by having the affected person leave the group and get reinvited.
Half my team ran on while the other half stayed and died fighting the mimic without buffs...
The turtle, the platform guy in MSPC, and the final boss in Tomb.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
To many players rely on their companion for Critical Strike stat and that is never a good thing; that and your RI stats should be on you with your companion flushing out what you are missing. The primary stat your companion should provide you is power.
Building my character this way, even if my companion dies I still effective. I still see plenty of critical hits and that allows me to continue to produce damage, yes I'm losing some power from my companion not being there but it is not as bad as losing those critical hits or missing 10-15% of my RI.
I originally was on dumping my crit stat into my companion than ran into a CW that did all crit on him with his RI and than stacked power on his companion. In FBI when all other DPS lost their companions he surpassed even a 16K GWF due to how he built his character. I now follow that build and it has paid off in T9, FBI and MSPC.
If you don't want to lose the stats, invest into an Augment and standard Runestones for those boss fights where your companion may jump off the board.
The late balls bug can be solved by just re-entering the arena. There is a portal for going back into the arena after Orcus has died.
> Its very annoying when the companions all get swept off because they didn’t follow you to the other side of the platform, this will always cause a wipe because you dont have enough damage to kill souls fast enough. In my opinion your companion should never be more than ten feet away from you, tethered to you almost.
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> I have learned how to not depend on my companion for survival. I run chult on my GF and CW all the time without bondings. It helps you learn where to place your stats to improve your character so when your companion does die, you are still somewhat effective.
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> To many players rely on their companion for Critical Strike stat and that is never a good thing; that and your RI stats should be on you with your companion flushing out what you are missing. The primary stat your companion should provide you is power.
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> Building my character this way, even if my companion dies I still effective. I still see plenty of critical hits and that allows me to continue to produce damage, yes I'm losing some power from my companion not being there but it is not as bad as losing those critical hits or missing 10-15% of my RI.
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> I originally was on dumping my crit stat into my companion than ran into a CW that did all crit on him with his RI and than stacked power on his companion. In FBI when all other DPS lost their companions he surpassed even a 16K GWF due to how he built his character. I now follow that build and it has paid off in T9, FBI and MSPC.
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> If you don't want to lose the stats, invest into an Augment and standard Runestones for those boss fights where your companion may jump off the board.
Running a campaign and successfully finishing the end boss phase are two totally different animals
Only aoe attacks work.
> Whithers control station : Players cannot use single target or target the at 1st phase whithers "glass".
> Only aoe attacks work.
sometimes I can't seem to target it and I need to aim upwards at it, as if I'm playing a fps. I've also been able to get caught inside of the station before it drops down the first time.
FBI and MPSC no problem, it just takes patience. The only way this happened with T9G was either before the mod and/or you were completely carried by support that was able to make up for your lack of DPS. A fully capable CW with all rank 13s as DPS and a present pet can barely do it, and is very much less capable of it than a GWF or TR with the same rank gear.
After your pet falls off in the final boss of T9G at 70% arm pen you aren't doing enough damage to anything in there to be effective, especially with rank 9 enchants. Extraordinary claims take extraordinary evidence.. and this is going to take some provably undoctored video to come close to sufficient evidence.
It IS good to balance your stats onto your character where possible. However the advantages there do not provide near the benefits that you claim.
Having a DC as my main it was easy to farm 5 character primal gear. My DC maxs out her seals in 2-3 days easily. Lately because I see no point in wasting AD on legendary keys I simply only open the regular chest.
Since my post I have made quite a bit of change on my character for enchantments. I went full on brutals and currently ranking up to R11. I dropped my armor pen down and let my comp pick up the difference. My crit chance dropped a tad, as well.
Once I get all of my enchantments up to R13 I will adjust him once again. I'm still playing around with my CW and with the way things look for mod 13 I may put him on hold for my HR that already does almost equal damage to my CW and that character is barely over 13K IL. and only using moderate enchantments.